Beginner's Guide to Flash Professional 8

From Wikibooks, the open-content textbooks collection

Jump to: navigation, search

This book is a student project, created by students of an introduction to Flash class. It will act as a document that presents instructions on how to use Macromedia Flash Professional 8 from the perspective of people learning how to use it themselves.

This books aims to introduce Flash Professional 8 to those with no prior experience with Flash.

[edit] (Proposed) Table of Contents

  1. Why Use Flash?
  2. The Interface
    1. Document Window
    2. Timeline Window
    3. Property Inspector
    4. Tool Bar
    5. Panels
  3. Drawing
    1. The rectangle and oval tools
    2. The pencil tool
    3. The Brush tool
    4. The Pen Tool
  4. Color
    1. Color Mixer
    2. Color Swatches
    3. Gradients
  5. Animation
    1. Shape Tweens
    2. Motion Tweens
  6. Symbols
    1. Introduction
    2. Graphic Symbols
    3. Button Symbols
    4. MovieClip Symbols
    5. Making Symbols
    6. Using Symbols
    7. Don't Forget
  7. Text
    1. Static Text
    2. Dynamic Text
    3. Input Text
    4. Embedding Fonts
  8. Filters and Blend Modes
    1. Adding Filters
    2. Saving Presets and Combining Filters
    3. How to use blend modes
    4. Creating Dimensional Shadows
    5. Animating Filters with Motion Tweens
    6. Custom Easing
    7. Controling Color
    8. Adjusting the Color Filters
    9. Color Properties
    10. Layering Graphics with Blend Modes
    11. Applying Compound Blend Modes
    12. Creating an Animated Alpha Blend
  9. Working with Bitmaps
    1. When to use Bitmaps Instead of Vectors
    2. Importing
    3. Cache as Bitmap
  10. Sound
    1. Importing Sound
    2. Sound on the Timeline
    3. Stream and Event
  11. Video
    1. Supported Video Codecs
    2. Importing Video
    3. Using Flash Video Encoder
    4. Using The FLVPlayback Component
  12. Interactivity
    1. Basic ActionScript Ground Rules
    2. Events and Handlers
    3. Timeline Control
  13. Components
    1. Data Components
    2. Playback Components
    3. User Interface Components
  14. Publishing
    1. Publish Settings
    2. SWF Files
    3. HTML Files
    4. Projectors