Animating Weapons for Counter-Strike Source/Extracting Files From GCFs

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Extracting files from GCFs[edit]

Purpose: To retrieve the default model for decompiling

  • Close Steam if it is running.
  • Open GCFScape.
  • Go to File>Open
  • Open counter-strike source shared.gcf. It is found in your SteamApps folder. (Try C:\Program Files\Valve\Steam\SteamApps\ or C:\Program Files\Steam\SteamApps\)
  • In the interface navigate to cstrike\models\weapons\
  • For this tutorial we will animate an sg552.
  • Select all of the files that begin with v_rif_sg552. This includes:
    • v_rif_sg552.dx80.vtx
    • v_rif_sg552.dx90.vtx
    • v_rif_sg552.mdl
    • v_rif_sg552.sw.vtx
    • v_rif_sg552.vvd

Note:
Another file called v_rif_sg552.xbox.vtx will be created when you compile. It is normal for it to be missing from the GCF.

Note:
You can use other weapons, but make sure you extract the files that begin with v.

  • Drag these files into your "default" folder.
  • Extract cstrike\materials\models\weapons\v_models\hands\v_hands.vtf as well.
  • If you are actually going to work with a default model, extract the vtf files from cstrike\materials\models\weapons\v_models\*weapon_name*\


Animating Weapons for Counter-Strike Source
Setting up the Work Folders Extracting Files From GCFs Decompiling the Default Model