Ada Programming/All Chapters
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Preface
Welcome to the Ada Programming tutorial at Wikibooks. This is the first Ada tutorial covering the Ada 2005 standard. If you are a beginner you will learn the latest standard — if you are a seasoned Ada user you can see what's new.
Current Development Stage for Ada Programming is "
(Jun 2, 2008)". At this date, there are more than 200 pages in this book, which makes Ada Programming one of the largest programming wikibooks[1].
But still there is always room for improvement — do help us to expand Ada Programming. Even beginners will find areas to participate.
About Ada
Ada is a programming language. Suitable for all development needs, it has built-in features that directly support structured, object-oriented, generic, distributed and concurrent programming.
Ada is a good choice for Rapid Application Development, Extreme Programming (XP), and Free Software development.
Ada is named after Augusta Ada King, Countess of Lovelace.
Programming in the large
Ada puts unique emphasis on, and provides strong support for, good software engineering practices that scale well to very large software systems (millions of lines of code, and very large development teams). The following language features are particularly relevant in this respect:
- An extremely strong, static and safe type system, which allows the programmer to construct powerful abstractions that reflect the real world, and allows the compiler to detect many logic errors before they become bugs.
- Modularity, whereby the compiler directly manages the construction of very large software systems from sources.
- Information hiding; the language separates interfaces from implementation, and provides fine-grained control over visibility.
- Readability, which helps programmers review and verify code. Ada favours the reader of the program over the writer, because a program is written once but read many times. For example, the syntax bans all ambiguous constructs, so there are no surprises, in accordance with the Tao of Programming's Law of Least Astonishment. (Some Ada programmers are reluctant to talk about source code which is often cryptic; they prefer program text which is close to English prose.)
- Portability: the language definition allows compilers to differ only in a few controlled ways, and otherwise defines the semantics of programs very precisely; as a result, Ada source text is very portable across compilers and across target hardware platforms. Most often, the program can be recompiled without any changes.[2]
- Standardisation: standards have been a goal and a prominent feature ever since the design of the language in the late 1970s. The first standard was published in 1980, just 3 years after design commenced. Ada compilers all support the exact same language; there are no dialects.
Consequences of these qualities are superior reliability, reusability and maintainability. For example, compared to programs written in C, programs written in Ada 83 contain ten times fewer bugs, and cost half as much to develop in the first place[3]. Ada shines even more in software maintenance, which often accounts for 80% of the total cost of development. With support for object-oriented programming, Ada 95 brings even more cost benefits, although no serious study comparable to Zeigler's has been published.
Programming in the small
In addition to its support for good software engineering practices, which are applicable to general-purpose programming, Ada has powerful specialised features supporting low-level programming for real-time, safety-critical and embedded systems. Such features include, among others, machine code insertions, address arithmetic, low-level access to memory, control over bitwise representation of data, bit manipulations, and a well-defined, statically provable concurrent computing model called the Ravenscar Profile.
Other features include restrictions (it is possible to restrict which language features are accepted in a program) and features that help review and certify the object code generated by the compiler.
Several vendors provide Ada compilers accompanied by minimal run-time kernels suitable for use in certified, life-critical applications. It is also possible to write Ada programs which require no run-time kernel at all.
It should come as no surprise that Ada is heavily used in the aerospace, defence, medical, rail road, and nuclear industries.
The Language Reference Manual
The Ada Reference Manual (RM) is the official language definition. If you have a problem, if no one else can help, and you can find it, maybe you should read the RM (albeit often a bit cryptic for non-language-lawyers). For this reason, all complete (not draft) pages in Ada Programming contain links into the appropriate pages in the RM.
This tutorial covers Ada Reference Manual — ISO/IEC 8652:1995(E) with Technical Corrigendum 1:2001 and Amendment 1:2007 — Language and Standard Libraries, colloquially known as Ada 2005 or just Ada.
You can browse the complete Reference Manual at http://www.adaic.com/standards/05rm/html/RM-TTL.html
There are two companion documents:
- The Annotated Reference Manual, an extended version of the RM aimed at compiler writers or other persons who want to know the fine details of the language.
- The Rationale for Ada 2005, an explanation of the features of the language.
The Ada Information Clearinghouse also offers the older Ada 83 and Ada 95 standards and companion documents.
The RM is a collective work under the control of Ada users. If you think you've found a problem in the RM, please report it to the Ada Conformity Assessment Authority. On this site, you can also see the list of "Ada Issues" raised by other people.
Ada Conformity Assessment Test Suite
Unlike other programming languages, Ada compilers are officially tested, and only those which pass this test are accepted, for military and commercial work. This means that all Ada compilers behave (almost) the same, so you do not have to learn any dialects. But because the Ada standard allows the compiler writers to include some additions, you could learn a cool new feature only to find out that your favourite compiler does not support it...
Programming in Ada
Getting Started
Where to get a compiler, how to compile the source, all answered here:
- Basic Ada — Read Me First!
- Finding and Installing Ada
- Building an Ada program
Language Features
These chapters look at the broader picture, introducing you to the main Ada features in a tutorial style.
- Control Structures
- Type System
- Strings
- Subprograms
- Packages
- Input Output
- Exceptions
- Generics
- Tasking
- Object Orientation
- Memory Management
- New in Ada 2005
- Containers
- Interfacing
- Coding Standards
- Ada Programming Tips
- Common Programming Errors
Computer Programming
The following articles are Ada adaptations from articles of the Computer programming book. The texts of these articles are language neutral but the examples are all Ada.
- Algorithms
- Error handling
- Function overloading
- Mathematical calculations
- Statements
- Expressions
- Variables
Language Reference
Within the following chapters we look at foundations of Ada. These chapters may be used for reference of a particular keyword, delimiter, operator and so forth.
Predefined Language Libraries
The library which comes with Ada in general and GNAT in particular. Ada's built-in library is extensive and well structured. These chapters serve as a reference for Ada's built-in libraries.
Other Language Libraries
Other libraries which are not part of the standard but freely available.
External resources
Collections
Printable Versions
The following are collection pages. All collection pages are comprised of groups of the already available pages. You can use them for printing or to gain a quick overview. Please note that those pages are partly very long.
- Tutorial
- Show HTML (1,839 kb) — Download PDF (2,663 kb, 243 pages)
- Keywords
- Show HTML (470 kb) — Download PDF (290 kb, 59 pages)
- Operators
- Show HTML (232 kb) — Download PDF (189 kb, 27 pages)
Source Code
The Source from the Book is available for download and online browsing. The latter allows "drill down", meaning that you can follow the links right down to the package bodies in the Ada runtime library.
References
- ↑ See wikistats, Category:Ada Programming or /All Chapters
- ↑ Gaetan Allaert, Dirk Craeynest, Philippe Waroquiers (2003). "European air traffic flow management: porting a large application to GNU/linux" in SIGAda'03. Proceedings of the 2003 annual ACM SIGAda international conference on Ada: 29–37. DOI:10.1145/958420.958426. Retrieved on 2009-01-02. Paper by Eurocontrol (PDF, 160 kB) on portability.
- ↑ Stephen F. Zeigler (1995-03-30). "Comparing Development Costs of C and Ada". Retrieved on 2009-01-02.
Further reading
Ada 2005 textbooks
- John Barnes (2006). Programming in Ada 2005. Addison Wesley. ISBN 0-32-134078-7.
- Mordechai Ben-Ari (2009). Ada for Software Engineers (Second Edition with Ada 2005). Springer. ISBN 978-1-84882-313-6.
- Alan Burns, Andy Wellings (2007). Concurrent and Real-Time Programming in Ada. Cambridge University Press. ISBN 9780521866972.
- Nell Dale, John W. McCormick (2007). Ada Plus Data Structures: An Object Oriented Approach, 2nd Edition, Jones and Bartlett. ISBN 0763737941.
Manuals and guides
- Ada Quality & Style Guide: Guidelines for Professional Programmers (wikibook)
- Rationale for Ada 2005, by John Barnes (2007)
- Ada 2005 Reference Manual (2007)
High-Integrity Software
- ISO/IEC TR 15942:2000, Guide for the use of the Ada programming language in high integrity systems. ISO Freely Available Standards [3]
- ISO/IEC TR 24718:2005, Guide for the use of the Ada Ravenscar Profile in high integrity systems. ISO Freely Available Standards [4]
- John Barnes (April 2003). High Integrity Software: The SPARK Approach to Safety and Security. Addison-Wesley. ISBN 0-321-13616-0.
External links
Resources
- AdaPower — Ada Tools and Resources
- Ada World — Everything about Ada
- Ada Answers — Building better software with Ada
- comp.lang.ada (Google groups) — International Usenet newsgroup
Research and user groups
- Journals:
- International Conferences/Workshops:
- Local conferences:
Associations
- ACM SIGAda — ACM Special Interest Group on Ada
- Ada-Europe
- Ada Germany
- Ada Russia
Free online books/courses
- Computer-Books.us — Online Ada books
- The Big Online Book of Linux Ada Programming
- Ada Distilled
- Ada in Action
- Introducing Ada 95
- Learn Ada on the Web
- Quick Ada
- Ada 95: The Craft of Object-Oriented Programming — Free textbook originally published by Prentice Hall
Authors and contributors
This Wikibook has been written by:
- Martin Krischik (Contributions)
- Manuel Gómez (Contributions)
- Santiago Urueña (Contributions)
- C.K.W. Grein (Contributions)
- Bill Findlay (Contributions)
- B. Seidel (Contributions)
- Simon Wright (Contributions)
- Allen Lew (Contributions)
- John Oleszkiewicz (Contributions)
- Nicolas Kaiser (Contributions)
- Larry Luther (Contributions)
- Georg Bauhaus (Contributions)
- Samuel Tardieu (Contributions)
- Ludovic Brenta (Contributions)
- Ed Falis
- Pascal Obry
- Unnamed Hero (Contributions)
If you wish to contribute as well you should read Contributing and join us at the Contributors lounge.
Basic Ada
"Hello, world!" programs
"Hello, world!"
A common example of a language's syntax is the Hello world program. Here is a straight-forward Ada Implementation:
with Ada.Text_IO; procedure Hello is begin Ada.Text_IO.Put_Line("Hello, world!"); end Hello;
The with statement adds the package Ada.Text_IO to the program. This package comes with every Ada compiler and contains all functionality needed for textual Input/Output. The with statement makes the declarations of Ada.Text_IO available to procedure Hello. This includes the types declared in Ada.Text_IO, the subprograms of Ada.Text_IO and everything else that is declared in Ada.Text_IO for public use. In Ada, packages can be used as toolboxes. Text_IO provides a collection of tools for textual input and output in one easy-to-access module. Here is a partial glimpse at package Ada.Text_IO:
package Ada.Text_IO is type File_Type is limited private; -- more stuff procedure Open(File : in out File_Type; Mode : File_Mode; Name : String; Form : String := ""); -- more stuff procedure Put_Line (Item : String); -- more stuff end Ada.Text_IO;
Next in the program we declare a main procedure. An Ada main procedure does not need to be called "main". Any simple name is fine so here it is Hello. Compilers might allow procedures or functions to be used as main subprograms. [1]
The call on Ada.Text_IO.Put_Line writes the text "Hello World" to the current output file.
A with clause makes the content of a package visible by selection: we need to prefix the procedure name Put_Line from the Text_IO package with its full package name Ada.Text_IO. If you need procedures from a package more often some form of shortcut is needed. There are two options open:
"Hello, world!" with renames
By renaming a package it is possible to give a shorter alias to any package name.[2] This reduces the typing involved while still keeping some of the readability.
with Ada.Text_IO; procedure Hello is package IO renames Ada.Text_IO; begin IO.Put_Line("Hello, world!"); IO.New_Line; IO.Put_Line("I am an Ada program with package rename."); end Hello;
"Hello, world!" with use
The use clause makes all the content of a package directly visible. It allows even less typing but removes some of the readability. One suggested "rule of thumb": use for the most used package and renames for all other packages. You might have another rule (for example, always use Ada.Text_IO, never use anything else).
with Ada.Text_IO;use Ada.Text_IO; procedure Hello is begin Put("Hello, world!"); New_Line; Put("I am an Ada program with package use."); end Hello;
use can be used for packages and in the form of use type for types. use type makes only the operators of the given type directly visible but not any other operations on the type.
FAQ: Why is "Hello, world!" so big?
Ada beginners frequently ask how it can be that such a simple program as "Hello, world!" results in such a large executable. The reason has nothing to do with Ada but can usually be found in the compiler and linker options used — or better, not used.
Standard behavior for Ada compilers — or good compilers in general — is not to create the best code possible but to be optimized for ease of use. This is done to not frighten away potential new users by providing a system which does not work "out of the box".
The GNAT project files, which you can download alongside the example programs, use better tuned compiler, binder and linker options. If you use those your "Hello, world!" will be a lot smaller:
32K ./Linux-i686-Debug/hello_world_1 8,0K ./Linux-i686-Release/hello_world_1 36K ./Linux-x86_64-Debug/hello_world_1 12K ./Linux-x86_64-Release/hello_world_1 1,1M ./Windows_NT-i686-Debug/hello_world_1.exe 16K ./Windows_NT-i686-Release/hello_world_1.exe 32K ./VMS-AXP-Debug/hello_world_1.exe 12K ./VMS-AXP-Release/hello_world_1.exe
For comparison the sizes for a plain gnat make compile:
497K hello_world_1 (Linux i686) 500K hello_world_1 (Linux x86_64) 1,5M hello_world_1.exe (Windows_NT i686) 589K hello_world_1.exe (VMS AXP)
Worth mentioning is that hello_world (Ada,C,C++) compiled with GNAT/MSVC 7.1/GCC(C) all produces executables with approximately the same size given comparable optimisation and linker methods.
Things to look out for
It will help to be prepared to spot a number of significant features of Ada that are important for learning its syntax and semantics.
Comb Format
There is a comb format in all the control structures and module structures. See the following examples for the comb format. You don't have to understand what the examples do yet - just look for the similarities in layout.
if Boolean expression then statements elsif Boolean expression then statements else statements end if;
while Boolean expression loop statements end loop;
for variable in range loop statements end loop;
declare declarations begin statements exception handlers end;
procedure P (parameters : in out type) is declarations begin statements exception handlers end P;
function F (parameters : in type) return type is declarations begin statements exception handlers end F;
package P is declarations private declarations end P;
generic declarations package P is declarations private declarations end P;
generic declarations procedure P (parameters : in out type);
Note that semicolons consistently terminate statements and declarations; the empty line (or a semicolon alone) is not a valid statement: the null statement is
null;
Type and subtype
There is an important distinction between type and subtype: a type is given by a set of values and their operations. A subtype is given by a type, and a constraint that limits the set of values. Values are always of a type. Objects (constants and variables) are of a subtype. This generalizes, clarifies and systematizes a relationship, e.g. between Integer and 1..100, that is handled ad hoc in the semantics of Pascal.
Constrained types and unconstrained types
There is an important distinction between constrained types and unconstrained types. An unconstrained type has one or more free parameters that affect its size or shape. A constrained type fixes the values of these parameters and so determines its size and shape. Loosely speaking, objects must be of a constrained type, but formal parameters may be of an unconstrained type (they adopt the constraint of any corresponding actual parameter). This solves the problem of array parameters in Pascal (among other things).
Dynamic types
Where values in Pascal or C must be static (e.g. the subscript bounds of an array) they may be dynamic in Ada. However, static expressions are required in certain cases where dynamic evaluation would not permit a reasonable implementation (e.g. in setting the number of digits of precision of a floating point type).
Separation of concerns
Ada consistently supports a separation of interface and mechanism. You can see this in the format of a package, which separates its declaration from its body; and in the concept of a private type, whose representation in terms of Ada data structures is inaccessible outside the scope containing its definition.
Where to ask for help
Most Ada experts lurk on the Usenet newsgroups comp.lang.ada (English) and fr.comp.lang.ada (French); they are accessible either with a newsreader or through one of the many web interfaces. This is the place for all questions related to Ada.
People on these newsgroups are willing to help but will not do students' homework for them; they will not post complete answers to assignments. Instead, they will provide guidance for students to find their own answers.
For more online resources, see the External links section in this wikibook's introduction.
Notes
- ↑ Main subprograms may even have parameters; it is implementation-defined what kinds of subprograms can be used as main subprograms. The reference manual explains the details in 10.2 LRM 10.2(29) (Annotated): “…, an implementation is required to support all main subprograms that are public parameterless library procedures.” Library means not nested in another subprogram, for example, and other things that needn't concern us now.
- ↑ renames can also be used for procedures, functions, variables, array elements. It can not be used for types - a type rename can be accomplished with subtype.
Installing
Ada compilers are available from several vendors, on a variety of host and target platforms. The Ada Resource Association maintains a list of available compilers.
Below is an alphabetical list of available compilers with additional comments.
AdaMagic from SofCheck
SofCheck produces an Ada 95 front-end that can be plugged into a code generating back-end to produce a full compiler. This front-end is offered for licensing to compiler vendors.
Based on this front-end, SofCheck offers:
- AdaMagic, an Ada-to-C translator
- AppletMagic, an Ada-to-Java bytecode compiler
Commercial; proprietary.
AdaMULTI from Green Hills Software
Green Hills Software sells development environments for multiple languages and multiple targets, primarily to embedded software developers.
| Languages supported | Ada 83, Ada 95, C, C++, FORTRAN |
|---|---|
| License for the run-time library | proprietary |
| Native platforms | GNU/Linux on i386, Microsoft Windows on i386, and Solaris on SPARC |
| Cross platforms | INTEGRITY, INTEGRITY-178B and velOSity from Green Hills; VxWorks from Wind River; several bare board targets. Safety-critical GMART and GSTART run-time libraries certified to DO-178B level A. |
| Available from | http://www.ghs.com/ |
| Support | Commercial |
| Add-ons included | IDE, debugger, TimeMachine, integration with various version control systems, source browsers, other utilities |
GHS claims to make great efforts to ensure that their compilers produce the most efficient code and often cites the EEMBC benchmark results as evidence, since many of the results published by chip manufacturers use GHS compilers to show their silicon in the best light, although these benchmarks are not Ada specific.
GHS has no publicly announced plans to support the new Ada standard published in 2007 but they do continue to actively market and develop their existing Ada products.
DEC Ada from HP
DEC Ada is an Ada 83 compiler for OpenVMS. While “DEC Ada” is probably the name most users know, the compiler is now called “HP Ada”. It had previously been known also by names of "VAX Ada" and "Compaq Ada".
GNAT, the GNU Ada Compiler from AdaCore and the Free Software Foundation
GNAT is the free GNU Ada compiler, which is part of the GNU Compiler Collection. It is the only Ada compiler that supports all of the optional annexes of the language standard. The original authors formed the company AdaCore to offer professional support, consulting, training and custom development services. It is thus possible to obtain GNAT from many different sources, detailed below.
GNAT is always licensed under the terms of the GNU General Public License.
However, the run-time library uses either the GPL, or the GNAT Modified GPL, depending on where you obtain it from.
Several optional add-ons are available from various places:
- ASIS, the Ada Semantic Interface Specification, is a library that allows Ada programs to examine and manipulate other Ada programs.
- FLORIST is a library that provides a POSIX programming interface to the operating system.
- GDB, the GNU Debugger, with Ada extensions.
- GLADE implements Annex E, the Distributed Systems Annex. With it, one can write distributed programs in Ada, where partitions of the program running on different computers communicate over the network with one another and with shared objects.
- GPS, the GNAT Programming Studio, is a full-featured integrated development environment, written in Ada. It allows you to code in Ada, C and C++.
Many Free Software libraries are also available.
GNAT GPL Edition
This is a source and binary release from AdaCore, intended for use by Free Software developers only. If you want to distribute your binary programs linked with the GPL run-time library, then you must do so under terms compatible with the GNU General Public License.
As of GNAT GPL Edition 2008:
| Languages supported | Ada 83, Ada 95, Ada 2005, C |
|---|---|
| License for the run-time library | pure GPL |
| Native platforms | GNU/Linux on i386 and x86_64; Microsoft Windows on i386; Microsoft .NET on i386; Solaris on SPARC. |
| Cross platforms | none |
| Compiler back-end | GCC 4.1.1 |
| Available from | http://libre.adacore.com/ (requires free registration) |
| Support | None |
| Add-ons included | GDB, GNATbench (Eclipse plug-in), GPS in source and binary form; many more in source-only form. |
GNAT Modified GPL releases
With these releases of GNAT, you can distribute your programs in binary form under licensing terms of your own choosing; you are not bound by the GPL.
GNAT 3.15p
This is the last public release of GNAT from AdaCore that uses the GNAT Modified General Public License.
GNAT 3.15p has passed the Ada Conformity Assessment Test Suite (ACATS). It was released in October 2002.
The binary distribution from AdaCore also contains an Ada-aware version of the GNU Debugger (GDB), and a graphical front-end to GDB called the GNU Visual Debugger (GVD).
| Languages supported | Ada 83, Ada 95, C |
|---|---|
| License for the run-time library | GNAT-modified GPL |
| Native platforms | GNU/Linux on i386 (with glibc 2.1 or later), Microsoft Windows on i386, OS/2 2.0 or later on i386, Solaris 2.5 or later on SPARC |
| Cross platforms | none |
| Compiler back-end | GCC 2.8.1 |
| Available from | ftp://ftp.cs.kuleuven.ac.be/pub/Ada-Belgium/mirrors/gnu-ada/3.15p/ |
| Support | None |
| Add-ons included | ASIS, Florist, GLADE, GDB, Gnatwin (on Windows only), GtkAda 1.2, GVD |
GNAT Pro
GNAT Pro is the professional version of GNAT, offered as a subscription package by AdaCore. The package also includes professional consulting, training and maintenance services. AdaCore can provide custom versions of the compiler for native or cross development. For more information, see http://www.adacore.com/.
| Languages supported | Ada 83, Ada 95, Ada 2005, C, and optionally C++ |
|---|---|
| License for the run-time library | GNAT-modified GPL |
| Native platforms | many, see http://www.adacore.com/home/gnatpro/configurations |
| Cross platforms | many, see http://www.adacore.com/home/gnatpro/configurations; even more on request |
| Compiler back-end | GCC 4.3 |
| Available from | http://www.adacore.com/ by subscription (commercial) |
| Support | Commercial; customer-only bug database |
| Add-ons included | ASIS, Florist, GDB, GLADE, GPS, GtkAda, XML/Ada, and many more in source and, on request, binary form. |
GCC
GNAT has been part of GCC since October 2001, and GCC uses the GNAT Modified General Public License for the Ada run-time library. The Free Software Foundation does not distribute binaries, only sources.
Most GNU/Linux distributions and several distributions for other platforms include prebuilt binaries; see below.
For technical reasons, we recommend against using the Ada compilers included in GCC 3.1, 3.2, 3.3 and 4.0. Instead, we recommend using GCC 3.4, 4.1 or later, or one of the releases from AdaCore (3.15p, GPL Edition or Pro).
Since October 2003, AdaCore merge most of their changes from GNAT Pro into GCC during Stage 1; this happens once for each major release. Since GCC 3.4, AdaCore have gradually added support for Ada 2005 as the language standard was finalised.
GCC version 4.4 switched to version 3 of the GNU General Public License and grants a Runtime Library Exception similar in spirit to the GNAT Modified General Public License used in all previous versions. This Runtime Library Exception applies to run-time libraries for all languages, not just Ada.
As of GCC 4.4, released on 2009-04-21:
| Languages supported | Ada 83, Ada 95, Ada 2005, C, C++, Fortran 95, Java, Objective-C, Objective-C++ |
|---|---|
| License for the run-time library | GPL version 3 with GCC Runtime Library Exception |
| Native platforms | none (source only) |
| Cross platforms | none (source only) |
| Compiler back-end | GCC 4.4 |
| Available from | http://gcc.gnu.org/ in source only form. |
| Support | Volunteer; public bug database |
| Add-ons included | none |
The GNU Ada Project
The GNU Ada Project provides source and binary packages of various GNAT versions for several operating systems, and, importantly, the scripts used to create the packages. This may be helpful if you plan to port the compiler to another platform or create a cross-compiler. For GNU/Linux users, there are instructions for building your own GNAT compiler at: http://ada.krischik.com/index.php/Articles/CompileGNAT
Both GPL and GMGPL versions of GNAT are available.
| Languages supported | Ada 83, Ada 95, Ada 2005, C. (Some distributions also support Fortran 90, Java, Objective C and Objective C++) |
|---|---|
| License for the run-time library | pure or GNAT-modified GPL |
| Native platforms | Fedora Core 4 and 5, MS-DOS, OS/2, Solaris 10, SuSE 10, MacOS X, (more?) |
| Cross platforms | none |
| Compiler back-end | GCC 2.8.1, 3.4, 4.0, 4.1, 4.2, 4.3 (various binary packages) |
| Available from | http://gnuada.sourceforge.net/ |
| Support | Volunteer; public bug database |
| Add-ons included | AdaBrowse, ASIS, Booch Components, Charles, GPS, GtkAda (more?) |
A# (A-Sharp, a.k.a. Ada for .NET)
This compiler is historical as it has now been merged into GNAT GPL Edition and GNAT Pro.
A# is a port of Ada to the .NET Platform. A# was originally developed at the Department of Computer Science at the United States Air Force Academy which distribute A# as a service to the Ada community under the terms of the GNU general public license. A# integrates well with Microsoft Visual Studio 2005, AdaGIDE and the RAPID open-source GUI Design tool. As of 2006-06-06:
| Languages supported | Ada 83, Ada 95, C |
|---|---|
| License for the run-time library | pure GPL |
| Native platforms | Microsoft .NET |
| Cross platforms | none |
| Compiler back-end | GCC 3.4 (GNAT GPL 2006 Edition?) |
| Available from | http://sourceforge.net/projects/asharp/ |
| Support | None (but see GNAT Pro) |
| Add-ons included | none. |
GNAT for AVR microcontrollers
Rolf Ebert and others provide a version of GNAT configured as a cross-compiler to various AVR microcontrollers, as well as an experimental Ada run-time library suitable for use on the microcontrollers. As of Version 0.4.1 (2006-06-01):
| Languages supported | Ada 83, Ada 95, Ada 2005, C, C++ |
|---|---|
| License for the run-time library | GNAT-Modified GPL |
| Native platforms | GNU/Linux and Microsoft Windows on i386 |
| Cross platforms | Various AVR microcontrollers |
| Compiler back-end | GCC 4.1 |
| Available from | http://avr-ada.sourceforge.net/ |
| Support | Volunteer; public bug database |
| Add-ons included | none |
GNATforLEON
The Real-Time Research Group of the Technical University of Madrid (UPM, Universidad Politécnica de Madrid) wrote a Ravenscar-compliant real-time kernel for execution on LEON processors and a modified run-time library. They also provide a GNAT cross-compiler. As of version 2.0.1:
| Languages supported | Ada 83, Ada 95, Ada 2005, C |
|---|---|
| License for the run-time library | pure GPL |
| Native platforms | none |
| Cross platforms | GNU/Linux on i686 to LEON2 bare boards |
| Compiler back-end | GCC 4.1 (GNAT GPL 2007 Edition) |
| Available from | http://www.dit.upm.es/ork/ |
| Support | ? |
| Add-ons included | OpenRavenscar real-time kernel; minimal run-time library |
Prebuilt packages as part of larger distributions
Many distributions contain prebuilt binaries of GCC or various public releases of GNAT from AdaCore. Quality varies widely between distributions. The list of distributions below is in alphabetical oder. (Please keep it that way.)
AIDE (for Microsoft Windows)
AIDE — Ada Instant Development Environment is a complete one-click, just-works Ada distribution for Windows, consisting of GNAT, comprehensive documentation, tools and libraries. All are precompiled, and source code is also available. The installation procedure is particularly easy. AIDE is intended for beginners and teachers, but can also be used by advanced users.
| Languages supported | Ada 83, Ada 95, C |
|---|---|
| License for the run-time library | GNAT-modified GPL |
| Native platforms | Microsoft Windows on i386 |
| Cross platforms | none |
| Compiler back-end | GCC 2.8.1 |
| Available from | http://www.ada-france.org/AIDE/ |
| Support | ? |
| Add-ons included | ASIS, GDB, GPS, GtkAda (more?) |
Blastwave (for Solaris on SPARC and x86)
Blastwave has binary packages of GCC 3.4.5 and 4.0.2 with Ada support. The package names are gcc3ada and gcc4ada respectively.
| Languages supported | Ada 83, Ada 95, parts of Ada 2005, C, C++, Fortran 95, Java, Objective-C, Objective-C++ |
|---|---|
| License for the run-time library | GNAT-modified GPL |
| Native platforms | Solaris and OpenSolaris on SPARC |
| Cross platforms | none |
| Compiler back-end | GCC 3.4.5 and 4.0.2 (both available) |
| Support | ? |
| Available from | http://www.blastwave.org/ |
| Add-ons included | none (?) |
Cygwin (for Microsoft Windows)
Cygwin, the Linux-like environment for Windows, also contains a version of the GNAT compiler. The Cygwin version of GNAT is older than the MinGW version and does not support DLLs and Multi-Threading (as of 11.2004).
Debian (GNU/Linux and GNU/kFreeBSD)
There is a Debian Policy for Ada (mirror), which tries to make Debian the best Ada development and deployment platform. The development platform includes the compiler and many libraries, pre-packaged and integrated so as to be easy to use in any program. The deployment platform is the renowned stable distribution, which is suitable for mission-critical workloads and enjoys long life cycles, typically 3 to 4 years. Because Debian is a binary distribution, it is possible to deploy non-free, binary-only programs on it while enjoying all the benefits of a stable platform. Compiler choices are conservative for this reason, and the Policy mandates that all Ada programs and libraries be compiled with the same version of GNAT. This makes it possible to use all libraries in the same program. Debian separates run-time libraries from development packages, so that end users do not have to install the development system just to run a program.
The GNU Ada compiler can be installed on a Debian system with this command:
apt-get install gnat
This will also give you a list of related packages, which are likely to be useful for an Ada programmer.
Debian is unique in that it also allows programmers to use some of GNAT's internal components by means of two libraries:
- libgnatvsn (licensed under GNAT-Modified GPL) and
- libgnatprj (the project manager, licensed under pure GPL).
Debian packages make use of these libraries.
| 3.1 Sarge | 4.0 Etch | 5.0 Lenny | |
|---|---|---|---|
| Release date | June 2005 | April 2007 | February 2009 |
| Languages supported | Ada 83, Ada 95, C | Ada 83, Ada 95, parts of Ada 2005, C, C++, Fortran 95, Java, Objective-C, Objective-C++ | |
| License for the run-time library | GNAT-modified GPL (both ZCX and SJLJ versions starting from 5.0 Lenny) | ||
| Native platforms: | 3.1 Sarge | 4.0 Etch | 5.0 Lenny |
| kfreebsd-i386 | yes | yes | |
| alpha | yes | yes | |
| amd64 | yes | yes | |
| hppa | yes | yes | |
| i386 | yes | yes | yes |
| ia64 | yes | yes | |
| mips | yes | yes | |
| mipsel | yes | yes | |
| powerpc | yes | yes | yes |
| ppc64 | yes | ||
| s390 | yes | yes | |
| sparc | yes | yes | yes |
| Cross platforms | none | ||
| Compiler back-end | GCC 2.8.1 | GCC 4.1 | GCC 4.3 |
| Available from | http://www.debian.org/ | ||
| Support | Volunteer; public bug database | ||
| Add-ons included | 3.1 Sarge | 4.0 Etch | 5.0 Lenny |
| AdaBindX | 0.7.2 | ||
| AdaBrowse | 4.0.2 | 4.0.2 | 4.0.2 |
| AdaCGI | 1.6 | 1.6 | 1.6 |
| AdaControl | 1.6r8 | 1.9r4 | |
| AdaSockets | 1.8.4.7 | 1.8.4.7 | 1.8.4.7 |
| Ahven | 1.2 | ||
| Alog | 0.1 | ||
| ASIS | 3.15p | 2005 | 2007 |
| AUnit | 1.01 | 1.03 | 1.03 |
| AWS | 2.0 | 2.2 | 2.5 prerelease |
| Charles | 2005-02-17 | ||
| Florist | 3.15p | 2006 | 2006 |
| GDB | 5.3 | 6.4 | 6.8 |
| GLADE | 3.15p | 2006 | |
| GNADE | 1.5.1 | 1.6.1 | 1.6.1 |
| GNAT Checker | 1999-05-19 | ||
| GPS | 2.1 | 4.0.1 | 4.0.1 |
| GtkAda | 2.4 | 2.8.1 | 2.8.1 |
| OpenToken | 3.0b | 3.0b | 3.0b |
| PLPlot | 5.9.0 | ||
| Templates Parser | 10.0+20060522 | 11.1 | |
| TextTools | 2.0.3 | 2.0.3 | 2.0.5 |
| XML/Ada | 1.0 | 2.2 | 3.0 |
The ADT plugin for Eclipse (see #ObjectAda_from_Aonix) can be used with GNAT as packaged for Debian Etch. Specify "/usr" as the toolchain path.
DJGPP (for MS-DOS)
DJGPP has GNAT as part of their GCC distribution.
DJGPP is a port of a comprehensive collection of GNU utilities to MS-DOS with 32-bit extensions, and is actively supported (as of 1.2005). It includes the whole GCC compiler collection, that now includes Ada. See the DJGPP website for installation instructions.
DJGPP programs run also in a DOS command box in Windows, as well as in native MS-DOS systems.
FreeBSD
FreeBSD's ports collection contains GNAT GPL 2006 Edition (package gnat-2006), GNAT 3.15p, GCC 4.1, 4.2 and 4.3 with support for Ada. The usual way to install a package on FreeBSD is to compile it from source; not all add-ons are compatible with all versions of GNAT provided.
You can also use the Debian packages described above in a jail, thanks to Debian GNU/kFreeBSD.
As of 2008-11-10:
| Languages supported | Ada 83, Ada 95, parts of Ada 2005, C |
|---|---|
| License for the run-time library | both pure and modified GPL available |
| Native platforms | FreeBSD on i386 (more?) |
| Cross platforms | none |
| Compiler back-end | GCC 2.8.1, 3.4, 4.1, 4.2, 4.3 |
| Available from | http://www.freebsd.org |
| Support | Volunteer; public bug database |
| Add-ons included | AdaBindX, AdaCurses, AdaSDL, AdaSockets, AFlex+AYACC, ASIS, AUnit, Booch Components, CBind, Florist, GLADE, GtkAda, SGL, XML/Ada (more?) |
Gentoo GNU/Linux
The GNU Ada compiler can be installed on a Gentoo system using emerge:
emerge dev-lang/gnat
In contrast to Debian, Gentoo is primarily a source distribution, so many packages are available only in source form, and require the user to recompile them (using emerge).
Also in contrast to Debian, Gentoo supports several versions of GNAT in parallel on the same system. Be careful, because not all add-ons and libraries are available with all versions of GNAT.
| Languages supported | Ada 83, Ada 95, Ada 2005, C (more?) |
|---|---|
| License for the run-time library | pure or GNAT-modified GPL (both available) |
| Native platforms | Gentoo GNU/Linux on amd64, powerpc and i386 |
| Cross platforms | none |
| Compiler back-end | GCC 3.4, 4.1 (various binary packages) |
| Available from | http://www.gentoo.org/ |
| Support | Volunteer; public bug database |
| Add-ons included | AdaBindX, AdaBroker, AdaDoc, AdaOpenGL, AdaSockets, ASIS, AUnit, Booch Components, CBind, Charles, Florist, GLADE, GPS, GtkAda, XML/Ada |
GNAT for Macintosh (for Mac OS 9 and X)
GNAT for Macintosh provides both FSF (GMGPL) and AdaCore (GPL) versions of GNAT with Xcode integration and bindings.
Mandriva Linux
The GNU Ada compiler can be installed on a Mandriva system with this command:
urpmi gnat
MinGW (for Microsoft Windows)
MinGW — Minimalist GNU for Windows contains a version of the GNAT compiler.
The following list should help you with the installation. (I may have forgotten something — but this is wiki, just add to the list)
- Install MinGW-3.1.0-1.exe
- extract binutils-2.15.91-20040904-1.tar.gz
- extract mingw-runtime-3.5.tar.gz
- extract gcc-core-3.4.2-20040916-1.tar.gz
- extract gcc-ada-3.4.2-20040916-1.tar.gz
- extract gcc-g++-3.4.2-20040916-1.tar.gz (Optional)
- extract gcc-g77-3.4.2-20040916-1.tar.gz (Optional)
- extract gcc-java-3.4.2-20040916-1.tar.gz (Optional)
- extract gcc-objc-3.4.2-20040916-1.tar.gz (Optional)
- extract w32api-3.1.tar.gz
- Install mingw32-make-3.80.0-3.exe (Optional)
- Install gdb-5.2.1-1.exe (Optional)
- Install MSYS-1.0.10.exe (Optional)
- Install msysDTK-1.0.1.exe (Optional)
- extract msys-automake-1.8.2.tar.bz2 (Optional)
- extract msys-autoconf-2.59.tar.bz2 (Optional)
- extract msys-libtool-1.5.tar.bz2 (Optional)
I have made good experience in using D:\MinGW as target directory for all installations and extractions.
Also noteworthy is that the the Windows version for GNAT from Libre is also based on MinGW.
In gcc-3.4.2-release_notes.txt from MinGW site reads: please check that the files in the /lib/gcc/mingw32/3.4.2/adainclude and adalib directories are flagged as read-only. This attribute is necessary to prevent them from being deleted when using gnatclean to clean a project.
So be sure to do this.
SuSE Linux
All versions of SuSE Linux have a GNAT compiler included. SuSE versions 9.2 and higher also contains ASIS, Florist and GLADE libraries. The following two packages are needed:
gnat gnat-runtime
For 64 bit system you will need the 32 bit compatibility packages as well:
gnat-32bit gnat-runtime-32bit
Ubuntu
Ubuntu (and derivatives like Kubuntu, Xubuntu...) is a Debian-based Linux distribution, thus the installation process described above can be used. Graphical package managers like Synaptics or Adept can also be employed to select the Ada packages.
ICC from Irvine Compiler Corporation
Irvine Compiler Corporation provides native and cross compilers for various platforms.[5] The compiler and run-time system support development of certified, safety-critical software.
Commercial, proprietary. No-cost evaluation is possible on request. Royalty-free redistribution of the run-time system is allowed.
Janus/Ada 83 and 95 from RR Software
RR Software offers native compilers for MS-DOS, Microsoft Windows and various Unix and Unix-like systems, and a library for Windows GUI programming called CLAW. There are academic, personal and professional editions, as well as support options.
Commercial but relatively cheap; proprietary.
MAXAda from Concurrent
Concurrent offers MAXAda, an Ada 95 compiler for Linux/Xeon and PowerPC platforms, and Ada bindings to POSIX and X/Motif.[6]
Commercial, proprietary.
ObjectAda from Aonix
Aonix offers native and cross compilers for various platforms. They come with an IDE, a debugger and a plug-in for Eclipse.
On Microsoft Windows and GNU/Linux on i386, Aonix offers two pricing models, at the customer's option: either a perpetual license fee with optional support, or just the yearly support fee: For Linux, that's $3000 for a single user or $12,000 for a 5-user service pack. See the full press release.
In addition, they offer "ObjectAda Special Edition": a no-cost evaluation version of ObjectAda that limits the size of programs that can be compiled with it, but is otherwise fully functional, with IDE and debugger. Free registration required.
A recent contribution by Aonix is ADT for Eclipse. The Ada Development Tools add Ada language support to the Eclipse open source development platform. ADT can be used with Aonix compilers, and with GNAT. An open source vendor supported project is outlined for ADT at Eclipse. Codenamed Hibachi and showcased at the Ada Conference UK 2007 and during Ada-Europe 2007, the project has now been officially created.
Commercial, proprietary.
PowerAda from OC Systems
OC Systems offers Ada compilers and bindings to POSIX and X-11:
- PowerAda, an Ada 95 compiler for Linux and AIX,
- LegacyAda/390, an Ada 83 compiler for IBM System 370 and 390 mainframes
Commercial, proprietary.
Rational Apex from IBM Rational
Rational Apex for native and embedded development.
Commercial, proprietary.
SCORE from DDC-I
DDC-I offers its SCORE cross-compilers for embedded development. SCORE stands for Safety-Critical, Object-oriented, Real-time Embedded.
Commercial, proprietary.
XD Ada from SWEP-EDS
XD Ada is an Ada 83 cross-compiler for embedded development. Hosts include Alpha and VAX machines running OpenVMS. Targets include Motorola 68000 and MIL-STD-1750A processors.
Commercial, proprietary.
XGC Ada from XGC Software
XGC compilers are GCC with custom run-time libraries suitable for avionics and space applications. The run-time kernels are very small and do not support exception propagation (i.e. you can handle an exception only in the subprogram that raised it).
Commercial but some versions are also offered as free downloads. Free Software.
| Languages supported | Ada 83, Ada 95, C |
|---|---|
| License for the run-time library | GNAT-Modified GPL |
| Native platforms | none |
| Cross platforms | Hosts: sun-sparc-solaris, pc-linux2.*; targets are bare boards with ERC32, MIL-STD-1750A, Motorola 68000 family or Intel 32-bit processors. PowerPC and Intel 80186 targets on request. |
| Compiler back-end | GCC 2.8.1 |
| Available from | http://www.xgc.com/ |
| Support | Commercial |
| Add-ons included | Ravenscar-compliant run-time kernels, certified for avionics and space applications; gdb cross-debugger; target simulator. |
Building
Ada programs are usually easier to build than programs written in other languages like C or C++, which frequently require a makefile. This is because an Ada source file already specifies the dependencies of its source unit. See the with keyword for further details.
Building an Ada program is not defined by the Reference Manual, so this process is absolutely dependent on the compiler. Usually the compiler kit includes a make tool which compiles a main program and all its dependencies, and links an executable file.
Building with various compilers
- This list is incomplete. You can help Wikibooks by adding the build information for other compilers.
GNAT
With GNAT, you can run this command:
gnat make <your_unit_file>
If the file contains a procedure, gnatmake will generate an executable file with the procedure as main program. Otherwise, e.g. a package, gnatmake will compile the unit and all its dependencies.
GNAT command line
gnatmake can be written as one word gnatmake or two words gnat make. For a full list of gnat commands just type gnat without any command options. The output will look something like this:
GNAT 3.4.3 Copyright 1996-2004 Free Software Foundation, Inc. List of available commands GNAT BIND gnatbind GNAT CHOP gnatchop GNAT CLEAN gnatclean GNAT COMPILE gnatmake -c -f -u GNAT ELIM gnatelim GNAT FIND gnatfind GNAT KRUNCH gnatkr GNAT LINK gnatlink GNAT LIST gnatls GNAT MAKE gnatmake GNAT NAME gnatname GNAT PREPROCESS gnatprep GNAT PRETTY gnatpp GNAT STUB gnatstub GNAT XREF gnatxref Commands FIND, LIST, PRETTY, STUB and XREF accept project file switches -vPx, -Pprj and -Xnam=val
For further help on the option just type the command (one word or two words — as you like) without any command options.
GNAT IDE
The GNAT toolchain comes with an IDE called GPS. You need to download and install it separately. The GPS features a graphical user interface.
There are also GNAT plugins for Emacs (Ada Mode), KDevelop and Vim (Ada Mode) available.
Both Emacs and Vim Ada-Mode are maintained by The GNU Ada project.
GNAT with Xcode
Apple's free (gratis) IDE, Xcode, is included with every Macintosh but requires an explicit installation step from DVD-ROM or CD-ROM. It is also downloadable from http://developer.apple.com/. Xcode uses the GNU Compiler Collection and thus supports Ada, GDB, etc... and also includes myriad tools for optimizing code which are unique to the Macintosh platform. However, GNAT must be installed separately as it is (as of 2008) not distributed as part of Xcode. Get the binary and/or sources at http://www.macada.org/, along with numerous tools and bindings including bindings to Apple's Carbon frameworks which allow the development of complete, "real" Mac programs, all in Ada. Be sure to contact the very responsive mailing list if you should encounter any problems.
Rational APEX
Rational APEX is a complete development environment comprising a language sensitive editor, compiler, debugger, coverage analyser, configuration management and much more. You normally work with APEX running a GUI.
APEX has been built for the development of big programs. Therefore the basic entity of APEX is a subsystem, a directory with certain traits recognized by APEX. All Ada compilation units have to reside in subsystems.
You can define an export set, i.e. the set of Ada units visible to other subsystems. However for a subsystem A to gain visibility to another subsystem B, A has to import B. After importing, A sees all units in B's export set. (This is much like the with-clauses, but here visibility means only potential visibility for Ada: units to be actually visible must be mentioned in a with-clause of course; units not in the export set cannot be used in with-clauses of Ada units in external subsystems.)
Normally subsystems should be hierarchically ordered, i.e. form a directed graph. But for special uses, subsystems can also mutually import one another.
For configuration management, a subsystem is decomposed in views, subdirectories of the subsystem. Views hold different development versions of the Ada units. So actually it's not subsystems which import other subsystems, rather subsystem views import views of other subsystems. (Of course, the closure of all imports must be consistent — it cannot be the case that e.g. subsystem (A, view A1) imports subsystems (B, B1) and (C, C1), whereas (B, B1) imports (C, C2)).
A view can be defined to be the development view. Other views then hold releases at different stages.
Each Ada compilation unit has to reside in a file of its own. When compiling an Ada unit, the compiler follows the with-clauses. If a unit is not found within the subsystem holding the compile, the compiler searches the import list (only the direct imports are considered, not the closure).
Units can be taken under version control. In each subsystem, a set of histories can be defined. An Ada unit can be taken under control in a history. If you want to edit it, you first have to check it out — it gets a new version number. After the changes, you can check it in again, i.e. make the changes permanent (or you abandon your changes, i.e. go back to the previous version). You normally check out units in the development view only; check-outs in release views can be forbidden.
You can select which version shall be the active one; normally it is the one latest checked in. You can even switch histories to get different development paths. e.g. different bodies of the same specification for different targets.
ObjectAda
ObjectAda is a set of tools for editing, compiling, navigating and debugging programs written in Ada. There are various editions of ObjectAda. With some editions you compile programs for the same platform and operating systems on which you run the tools. These are called native. With others, you can produce programs for different operating systems and platforms. One possible platform is the Java virtual machine.
These remarks apply to the native Microsoft Windows edition. You can run the translation tools either from the IDE or from the command line.
Whether you prefer to work from the IDE, or from the command line, a little bookkeeping is required. This is done by creating a project. Each project consists of a number of source files, and a number of settings like search paths for additional Ada libraries and other dependences. Each project also has at least one target. Typically, there is a debug target, and a release target. The names of the targets indicate their purpose. At one time you compile for debugging, typically during development, at other times you compile with different settings, for example when the program is ready for release. Some (all commercial?) editions of ObjectAda permit a Java (VM) target.
DEC Ada for VMS
DEC Ada is an Ada 83 compiler for VMS. While “DEC Ada” is probably the name most users know, the compiler is now called “HP Ada”. It had previously been known also by names of "VAX Ada" and "Compaq Ada".
DEC Ada uses a true library management system — so the first thing you need to do is create and activate a library:
ACS Library Create [MyLibrary] ACS Set Library [MyLibrary]
When creating a library you already set some constraints like support for Long_Float or the available memory size. So carefully read
HELP ACS Library Create *
Then next step is to load your Ada sources into the library:
ACS Load [Source]*.ada
The sources don't need to be perfect at this stage but syntactically correct enough for the compiler to determine the packages declared and analyze the with statements. Dec Ada allows you to have more then one package in one source file and you have any filename convention you like. The purpose of ACS Load is the creation of the dependency tree between the source files.
Next you compile them:
ACS Compile *
Note that compile take the package name and not the filename. The wildcard * means all packages loaded. The compiler automatically determines the right order for the compilation so a make tool is not strictly needed.
Last but not least you link your file into an
ACS Link /Executable=[Executables]Main.exe Main
On large systems you might want to break sources down into several libraries — in which case you also need
ACS Merge /Keep *
to merge the content of the current library with the library higher up the hierarchy. The larger libraries should then be created with:
ACS Library Create /Large
This uses a different directory layout more suitable for large libraries.
DEC Ada IDE
Dec Ada comes without an IDE, however the Ada Mode of the Vim text editor supports DEC Ada.
Compiling our Demo Source
Once you have downloaded our example programs you might wonder how to compile them.
First you need to extract the sources. Use your favorite zip tool to achieve that. On extraction a directory with the same name as the filename is created. Beware: WinZip might also create a directory equaling the filename so Windows users need to be careful using the right option otherwise they end up with wikibook-ada-1_2_0.src\wikibook-ada-1_2_0.
Once you extracted the files you will find all sources in wikibook-ada-1_2_0/Source. You could compile them right there. For your convenience we also provide ready made project files for the following IDEs (If you find a directory for an IDEs not named it might be in the making and not actually work).
GNAT
You will find multi-target GNAT Project files and a multi-make Makefile file in wikibook-ada-2_0_0/GNAT. For i686 Linux and Windows you can compile any demo using:
gnat make -P project_file
You can also open them inside the GPS with
gps -P project_file
For other target platform it is a bit more difficult since you need to tell the project files which target you want to create. The following options can be used:
- style ("Debug", "Release")
- you can define if you like a debug or release version so you can compare how the options affect size and speed.
- os ("Linux", "OS2", "Windows_NT", "VMS")
- choose your operating system. Since there is no Ada 2005 available for OS/2 don't expect all examples to compile.
- target ("i686", "x86_64", "AXP")
- choose your CPU — "i686" is any form of 32bit Intel or AMD CPU, "x86_64" is an 64 bit Intel or AMD CPU and if you have an "AXP" then you know it.
Remember to type all options as they are shown. To compile a debug version on x86-64 Linux you type:
gnat make -P project_file -Xstyle=Debug -Xos=Linux -Xtarget=x86_64
As said in the beginning there is also a makefile available that will automatically determine the target used. So if you have a GNU make you can save yourself a lot of typing by using:
make project
or even use
make all
to make all examples in debug and release in one go.
Each compile is stored inside it's own directory which is created in the form of wikibook-ada-2_0_0/GNAT/OS-Target-Style. Empty directories are provided inside the archive.
Rational APEX
APEX uses the subsystem and view directory structure, so you will have to create those first and copy the source files into the view. After creating a view using the architecture model of your choice, use the menu option "Compile -> Maintenance -> Import Text Files". In the Import Text Files dialog, add "wikibook-ada-2_0_0/Source/*.ad?" to select the Ada source files from the directory you originally extracted to. Apex uses the file extensions .1.ada for specs and .2.ada for bodies — don't worry, the import text files command will change these automatically.
To link an example, select its main subprogram in the directory viewer and click the link button in the toolbar, or "Compile -> Link" from the menu. Double-click the executable to run it. You can use the shift-key modifier to bypass the link or run dialog.
ObjectAda
ObjectAda command-line
The following describes using the ObjectAda tools for Windows in a console window.
Before you can use the ObjectAda tools from the command line, make sure the PATH environment variable lists the directory containing the ObjectAda tools. Something like
set path=%path%;P:\Programs\Aonix\ObjectAda\bin
A minimal ObjectAda project can have just one source file. like the Hello World program provided in
To build an executable from this source file, follow these steps (assuming the current directory is a fresh one and contains the above mentioned source file):
- Register your source files:
X:\some\directory> adareg hello_world_1.adb
This makes your sources known to the ObjectAda tools. Have a look at the file UNIT.MAP created by adareg in the current directory if you like seeing what is happening under the hood.
- Compile the source file:
X:\some\directory> adacomp hello_world_1.adb Front end of hello_world_1.adb succeeded with no errors.
- Build the executable program:
X:\some\directory> adabuild hello_world_1 ObjectAda Professional Edition Version 7.2.2: adabuild Copyright (c) 1997-2002 Aonix. All rights reserved. Linking... Link of hello completed successfully
Notice that you specify the name of the main unit as argument to adabuild, not the name of the source file. In this case, it is Hello_World_1 as in
procedure Hello_World_1 is
More information about the tools can be found in the user guide Using the command line interface, installed with the ObjectAda tools.
External links
- GNAT Online Documentation:
- DEC Ada:
Control Statements
Conditionals
Conditional clauses are blocks of code that will only execute if a particular expression (the condition) is true.
if-else
The if-else statement is the simplest of the conditional statements. They are also called branches, as when the program arrives at an if statement during its execution, control will "branch" off into one of two or more "directions". An if-else statement is generally in the following form:
if condition then statement; else other statement; end if;
If the original condition is met, then all the code within the first statement is executed. The optional else section specifies an alternative statement that will be executed if the condition is false. Exact syntax will vary between programming languages, but the majority of programming languages (especially procedural and structured languages) will have some form of if-else conditional statement built-in. The if-else statement can usually be extended to the following form:
if condition then statement; elsif condition then other statement; elsif condition then other statement; ... else another statement; end if;
Only one statement in the entire block will be executed. This statement will be the first one with a condition which evaluates to be true. The concept of an if-else-if structure is easier to understand with the aid of an example:
with Ada.Text_IO; use Ada.Text_IO; ... type Degrees is new Float range -273.15 .. Float'Last; ... Temperature : Degrees; ... if Temperature >= 40.0 then Put_Line ("Wow!"); Put_Line ("It's extremely hot"); elsif Temperature >= 30.0 then Put_Line ("It's hot"); elsif Temperature >= 20.0 then Put_Line ("It's warm"); elsif Temperature >= 10.0 then Put_Line ("It's cool"); elsif Temperature >= 0.0 then Put_Line ("It's cold"); else Put_Line ("It's freezing"); end if;
Optimizing hints
When this program executes, the computer will check all conditions in order until one of them matches its concept of truth. As soon as this occurs, the program will execute the statement immediately following the condition and continue on, without checking any other condition for truth. For this reason, when you are trying to optimize a program, it is a good idea to sort your if-else conditions in descending probability. This will ensure that in the most common scenarios, the computer has to do less work, as it will most likely only have to check one or two "branches" before it finds the statement which it should execute. However, when writing programs for the first time, try not to think about this too much lest you find yourself undertaking premature optimization.
Having said all that, you should be aware that an optimizing compiler might rearrange your if statement at will when the statement in question is free from side effects. Among other techniques optimizing compilers might even apply jump tables and binary searches.
In Ada, conditional statements with more than one conditional do not use short-circuit evaluation by default. In order to mimic C/C++'s short-circuit evaluation, use and then or or else between the conditions.
case
Often it is necessary to compare one specific variable against several constant expressions. For this kind of conditional expression the case statement exists. For example:
case X is when 1 => Walk_The_Dog; when 5 => Launch_Nuke; when 8 | 10 => Sell_All_Stock; when others => Self_Destruct; end case;
The subtype of X must be a discrete type, i.e. an enumeration or integer type.
In Ada, one advantage of the case statement is that the compiler will check the coverage of the choices, that is, all the values of the subtype of variable X must be present or a default branch when others must specify what to do in the remaining cases.
Unconditionals
Unconditionals let you change the flow of your program without a condition. You should be careful when using unconditionals. Often they make programs difficult to understand. Read Isn't goto evil? for more information.
return
End a function and return to the calling procedure or function.
For procedures:
return;
For functions:
return Value;
goto
Goto transfers control to the statement after the label.
goto Label; Dont_Do_Something; <<Label>> ...
Isn't goto evil?
One often hears that goto is evil and one should avoid using goto. But it is often overlooked that any return which is not the last statement inside a procedure or function is also an unconditional statement — a goto in disguise. There is an important difference though: a return is a forward only use of goto. Exceptions are also a type of goto statement; worse, they need not specify where they are going to!
Therefore if you have functions and procedures with more than one return statement you can just as well use goto. When it comes down to readability the following two samples are almost the same:
procedure Use_Return is begin Do_Something; if Test then return; end if; Do_Something_Else; return; end Use_Return;
procedure Use_Goto is begin Do_Something; if Test then goto Exit_Use_Goto; end if; Do_Something_Else; <<Exit_Use_Goto>> return; end Use_Goto;
Because the use of a goto needs the declaration of a label, the goto is in fact twice as readable than the use of return. So if readability is your concern and not a strict "don't use goto" programming rule then you should rather use goto than multiple returns. Best, of course, is the structured approach where neither goto nor multiple returns are needed:
procedure Use_If is begin Do_Something; if not Test then Do_Something_Else; end if; return; end Use_If;
Loops
Loops allow you to have a set of statements repeated over and over again.
Endless Loop
The endless loop is a loop which never ends and the statements inside are repeated forever. Never is meant as a relative term here — if the computer is switched off then even endless loops will end very abruptly.
Endless_Loop : loop Do_Something; end loop Endless_Loop;
The loop name (in this case, "Endless_Loop") is an optional feature of Ada. Naming loops is nice for readability but not strictly needed. Loop names are useful though if the program should jump out of an inner loop, see below.
Loop with condition at the beginning
This loop has a condition at the beginning. The statements are repeated as long as the condition is met. If the condition is not met at the very beginning then the statements inside the loop are never executed.
While_Loop : while X <= 5 loop X := Calculate_Something; end loop While_Loop;
Loop with condition at the end
This loop has a condition at the end and the statements are repeated until the condition is met. Since the check is at the end the statements are at least executed once.
Until_Loop : loop X := Calculate_Something; exit Until_Loop when X > 5; end loop Until_Loop;
Loop with condition in the middle
Sometimes you need to first make a calculation and exit the loop when a certain criterion is met. However when the criterion is not met there is something else to be done. Hence you need a loop where the exit condition is in the middle.
Exit_Loop : loop X := Calculate_Something; exit Exit_Loop when X > 5; Do_Something (X); end loop Exit_Loop;
In Ada the exit condition can be combined with any other loop statement as well. You can also have more than one exit statement. You can also exit a named outer loop if you have several loops inside each other.
for loop
Quite often one needs a loop where a specific variable is counted from a given start value up or down to a specific end value. You could use the while loop here — but since this is a very common loop there is an easier syntax available.
For_Loop : for I in Integer range 1 .. 10 loop Do_Something (I) end loop For_Loop;
You don't have to declare both type and range as seen in the example. If you leave out the type then the compiler will determine the type by context and leave out the range then the loop will iterate over every valid value for the type given.
As always with Ada: when "determine by context" gives two or more possible options then an error will be displayed and then you have to name the type to be used. Ada will only do "guess-works" when it is safe to do so.
for loop on arrays
Another very common situation is the need for a loop which iterates over every element of an array. The following sample code shows you how to achieve this:
Array_Loop : for I in X'Range loop X (I) := Get_Next_Element; end loop Array_Loop;
With X being an array. Note: This syntax is mostly used on arrays — hence the name — but will also work with other types when a full iteration is needed.
Unlike other loop counters, the loop counter i, in the for loop statement the value cannot be changed. The following is illegal.
for i in 1 .. 10 loop i := i + 1; end loop;
Also the declaration of the loop counter ceases after the body of the loop.
Working Demo
The following Demo shows how to iterate over every element of an integer type.
with Ada.Text_IO; procedure Range_1 is type Range_Type is range -5 .. 10; package T_IO renames Ada.Text_IO; package I_IO is new Ada.Text_IO.Integer_IO (Range_Type); begin for A in Range_Type loop I_IO.Put (Item => A, Width => 3, Base => 10); if A < Range_Type'Last then T_IO.Put (","); else T_IO.New_Line; end if; end loop; end Range_1;
See also
Wikibook
Ada Reference Manual
- 5.3 If Statements (Annotated)
- 5.4 Case Statements (Annotated)
- 5.5 Loop Statements (Annotated)
- 5.6 Block Statements (Annotated)
- 5.7 Exit Statements (Annotated)
- 5.8 Goto Statements (Annotated)
- 6.5 Return Statements (Annotated)
Type System
Ada's type system allows the programmer to construct powerful abstractions that represent the real world, and to provide valuable information to the compiler, so that the compiler can find many logic or design errors before they become bugs. It is at the heart of the language, and good Ada programmers learn to use it to great advantage. Four principles govern the type system:
- Strong typing: types are incompatible with one another, so it is not possible to mix apples and oranges. There are, however, ways to convert between types.
- Static typing: type checked while compiling, this allows type errors to be found earlier.
- Abstraction: types represent the real world or the problem at hand; not how the computer represents the data internally. There are ways to specify exactly how a type must be represented at the bit level, but we will defer that discussion to another chapter.
- Name equivalence, as opposed to structural equivalence used in most other languages. Two types are compatible if and only if they have the same name; not if they just happen to have the same size or bit representation. You can thus declare two integer types with the same ranges that are totally incompatible, or two record types with the exact same components, but which are incompatible.
Types are incompatible with one another. However, each type can have any number of subtypes, which are compatible with one another, and with their base type.
Predefined types
There are several predefined types, but most programmers prefer to define their own, application-specific types. Nevertheless, these predefined types are very useful as interfaces between libraries developed independently. The predefined library, obviously, uses these types too.
These types are predefined in the Standard package:
- Integer
- This type covers at least the range − 215 + 1 .. + 215 − 1 (RM 3.5.4 (21) (Annotated)). The Standard also defines Natural and Positive subtypes of this type.

- Float
- There is only a very weak implementation requirement on this type (RM 3.5.7 (14) (Annotated)); most of the time you would define your own floating-point types, and specify your precision and range requirements.
- Duration
- A fixed point type used for timing. It represents a period of time in seconds (RM A.1 (43) (Annotated)).
- Character
- A special form of Enumerations. There are three predefined kinds of character types: 8-bit characters (called Character), 16-bit characters (called Wide_Character), and 32-bit characters (Wide_Wide_Character). Character has been present since the first version of the language (Ada 83), Wide_Character was added in Ada 95, while the type Wide_Wide_Character is available with Ada 2005.
- String
- Three indefinite array types, of Character, Wide_Character, and Wide_Wide_Character respectively. The standard library contains packages for handling strings in three variants: fixed length (Ada.Strings.Fixed), with varying length below a certain upper bound (Ada.Strings.Bounded), and unbounded length (Ada.Strings.Unbounded). Each of these packages has a Wide_ and a Wide_Wide_ variant.
- Boolean
- A Boolean in Ada is an Enumeration of False and True with special semantics.
Packages System and System.Storage_Elements predefine some types which are primarily useful for low-level programming and interfacing to hardware.
- System.Address
- An address in memory.
- System.Storage_Elements.Storage_Offset
- An offset, which can be added to an address to obtain a new address. You can also subtract one address from another to get the offset between them. Together, Address, Storage_Offset and their associated subprograms provide for address arithmetic.
- System.Storage_Elements.Storage_Count
- A subtype of Storage_Offset which cannot be negative, and represents the memory size of a data structure (similar to C's
size_t). - System.Storage_Elements.Storage_Element
- In most computers, this is a byte. Formally, it is the smallest unit of memory that has an address.
- System.Storage_Elements.Storage_Array
- An array of Storage_Elements without any meaning, useful when doing raw memory access.
The Type Hierarchy
Types are organized hierarchically. A type inherits properties from types above it in the hierarchy. For example, all scalar types (integer, enumeration, modular, fixed-point and floating-point types) have operators "<", ">" and arithmetic operators defined for them, and all discrete types can serve as array indexes.
Here is a broad overview of each category of types; please follow the links for detailed explanations. Inside parenthesis there are equivalences in C and Pascal for readers familiar with those languages.
- Signed Integers (int, INTEGER)
- Signed Integers are defined via the range of values needed.
- Unsigned Integers (unsigned, CARDINAL)
- Unsigned Integers are called Modular Types. Apart from being unsigned they also have wrap-around functionality.
- Enumerations (enum, char, bool, BOOLEAN)
- Ada Enumeration types are a separate type family.
- Floating point (float, double, REAL)
- Floating point types are defined by the digits needed, the relative error bound.
- Ordinary and Decimal Fixed Point (DECIMAL)
- Fixed point types are defined by their delta, the absolute error bound.
- Arrays ( [ ], ARRAY [ ] OF, STRING )
- Arrays with both compile-time and run-time determined size are supported.
- Record (struct, class, RECORD OF)
- A record is a composite type that groups one or more fields.
- Access (*, ^, POINTER TO)
- Ada's Access types may be more than just a simple memory address.
- Task & Protected (no equivalence in C or Pascal)
- Task and Protected types allow the control of concurrency
- Interfaces (no equivalence in C or Pascal)
- New in Ada 2005, these types are similar to the Java interfaces.
Classification of Types
The types of this hierarchy can be classified as follows.
Specific vs. Class-wide
type T is ... -- specific T'Class -- class-wide
Operations of specific types are non-dispatching, those on class-wide types are dispatching.
New types can be declared by deriving from specific types; primitive operations are inherited by derivation. You cannot derive from class-wide types.
Constrained vs. Unconstrained
type I is range 1 .. 10; -- constrained type AC is array (1 .. 10) of ... -- constrained
type AU is array (I range <>) of ... -- unconstrained type R (X: Discriminant [:= Default]) is ... -- unconstrained
By giving a constraint to an unconstrained subtype, a subtype or object becomes constrained:
subtype RC is R (Value); -- constrained subtype of R OC: R (Value); -- constrained object of anonymous constrained subtype of R OU: R; -- unconstrained object
Declaring an unconstrained object is only possible if a default value is given in the type declaration above. The language does not specify how such objects are allocated. GNAT allocates the maximum size, so that size changes that might occur with discriminant changes present no problem. Another possibility is implicit dynamic allocation on the heap and deallocation followed be a re-allocation when the size changes.
Definite vs. Indefinite
type I is range 1 .. 10; -- definite type RD (X: Discriminant := Default) is ... -- definite
type T (<>) is ... -- indefinite type AU is array (I range <>) of ... -- indefinite type RI (X: Discriminant) is ... -- indefinite
Definite subtypes allow the declaration of objects without initial value, since objects of definite subtypes have constraints that are known at creation-time. Object declarations of indefinite subtypes need an initial value to supply a constraint; they are then constrained by the constraint delivered by the initial value.
OT: T := Expr; -- some initial expression (object, function call, etc.) OA: AU := (3 => 10, 5 => 2, 4 => 4); -- index range is now 3 .. 5 OR: RI := Expr; -- again some initial expression as above
Unconstrained vs. Indefinite
Note that unconstrained subtypes are not necessarily indefinite as can be seen above with RD: it is a definite unconstrained subtype.
Concurrency Types
The Ada language uses types for one more purpose in addition to classifying data + operations. The type system integrates concurrency (threading, parallelism). Programmers will use types for expressing the concurrent threads of control of their programs.
The core pieces of this part of the type system, the task types and the protected types are explained in greater depth in a section on tasking.
Limited Types
Limiting a type means disallowing assignment. The “concurrency types” described above are always limited. Programmers can define their own types to be limited, too, like this:
type T is limited …;
(The ellipsis stands for private, or for a record definition, see the corresponding subsection on this page.) A limited type also doesn't have an equality operator unless the programmer defines one.
You can learn more in the limited types chapter.
Defining new types and subtypes
You can define a new type with the following syntax:
type T is...
followed by the description of the type, as explained in detail in each category of type.
Formally, the above declaration creates a type and its first subtype named T. The type itself, correctly called the "type of T", is anonymous; the RM refers to it as T (in italics), but often speaks sloppily about the type T. But this is an academic consideration; for most purposes, it is sufficient to think of T as a type. For scalar types, there is also a base type called T'Base, which encompasses all values of T.
For signed integer types, the type of T comprises the (complete) set of mathematical integers. The base type is a certain hardware type, symmetric around zero (except for possibly one extra negative value), encompassing all values of T.
As explained above, all types are incompatible; thus:
type Integer_1 is range 1 .. 10; type Integer_2 is range 1 .. 10; A : Integer_1 := 8; B : Integer_2 := A; -- illegal!
is illegal, because Integer_1 and Integer_2 are different and incompatible types. It is this feature which allows the compiler to detect logic errors at compile time, such as adding a file descriptor to a number of bytes, or a length to a weight. The fact that the two types have the same range does not make them compatible: this is name equivalence in action, as opposed to structural equivalence. (Below, we will see how you can convert between incompatible types; there are strict rules for this.)
Creating subtypes
You can also create new subtypes of a given type, which will be compatible with each other, like this:
type Integer_1 is range 1 .. 10; subtype Integer_2 is Integer_1 range 7 .. 11; -- bad subtype Integer_3 is Integer_1'Base range 7 .. 11; -- OK A : Integer_1 := 8; B : Integer_3 := A; -- OK
The declaration of Integer_2 is bad because the constraint 7 .. 11 is not compatible with Integer_1; it raises Contraint_Error at subttype elaboration time.
Integer_1 and Integer_3 are compatible because they are both subtypes of the same type, namely Integer_1'Base.
It is not necessary that the subtype ranges overlap, or be included in one another. The compiler inserts a run-time range check when you assign A to B; if the value of A, at that point, happens to be outside the range of Integer_3, the program raises Constraint_Error.
There are a few predefined subtypes which are very useful:
subtype Natural is Integer range 0 .. Integer'Last; subtype Positive is Integer range 1 .. Integer'Last;
Derived types
A derived type is a new, full-blown type created from an existing one. Like any other type, it is incompatible with its parent; however, it inherits the primitive operations defined for the parent type.
type Integer_1 is range 1 .. 10; type Integer_2 is new Integer_1 range 2 .. 8; A : Integer_1 := 8; B : Integer_2 := A; -- illegal!
Here both types are discrete; it is mandatory that the range of the derived type be included in the range of its parent. Contrast this with subtypes. The reason is that the derived type inherits the primitive operations defined for its parent, and these operations assume the range of the parent type. Here is an illustration of this feature:
procedure Derived_Types is package Pak is type Integer_1 is range 1 .. 10; procedure P (I: in Integer_1); -- primitive operation, assumes 1 .. 10 type Integer_2 is new Integer_1 range 8 .. 10; -- must not break P's assumption end Pak; package body Pak is -- omitted end Pak; use Pak; A: Integer_1 := 4; B: Integer_2 := 9; begin P (B); -- OK, call the inherited operation end Derived_Types;
When we call P (B), the parameter B is converted to Integer_1; this conversion of course passes since the set of acceptable values for the derived type (here, 8 .. 10) must be included in that of the parent type (1 .. 10). Then P is called with the converted parameter.
Consider however a variant of the example above:
procedure Derived_Types is package Pak is type Integer_1 is range 1 .. 10; procedure P (I: in Integer_1; J: out Integer_1); type Integer_2 is new Integer_1 range 8 .. 10; end Pak; package body Pak is procedure P (I: in Integer_1; J: out Integer_1) is begin J := I - 1; end P; end Pak; use Pak; A: Integer_1 := 4; X: Integer_1; B: Integer_2 := 8; Y: Integer_2; begin P (A, X); P (B, Y); end Derived_Types;
When P (B, Y) is called, both parameters are converted to Integer_1. Thus the range check on J (7) in the body of P will pass. However on return parameter Y is converted back to Integer_2 and the range check on Y will of course fail.
With the above in mind, you will see why in the following program Constraint_Error will be called at run time.
procedure Derived_Types is package Pak is type Integer_1 is range 1 .. 10; procedure P (I: in Integer_1; J: out Integer_1); type Integer_2 is new Integer_1'Base range 8 .. 12; end Pak; package body Pak is procedure P (I: in Integer_1; J: out Integer_1) is begin J := I - 1; end P; end Pak; use Pak; B: Integer_2 := 11; Y: Integer_2; begin P (B, Y); end Derived_Types;
Subtype categories
Ada supports various categories of subtypes which have different abilities. Here is an overview in alphabetical order.
Anonymous subtype
A subtype which does not have a name assigned to it. Such a subtype is created with a variable declaration:
X : String (1 .. 10) := (others => ' ');
Here, (1 .. 10) is the constraint. This variable declaration is equivalent to:
subtype Anonymous_String_Type is String (1 .. 10); X : Anonymous_String_Type := (others => ' ');
Base type
In Ada, all types are anonymous and only subtypes may be named. For scalar types, there is a special subtype of the anonymous type, called the base type, which is nameable with the 'Base attribute. The base type comprises all values of the first subtype. Some examples:
type Int is range 0 .. 100;
The base type Int'Base is a hardware type selected by the compiler that comprises the values of Int. Thus it may have the range -27 .. 27-1 or -215 .. 215-1 or any other such type.
type Enum is (A, B, C, D); type Short is new Enum range A .. C;
Enum'Base is the same as Enum, but Short'Base also holds the literal D.
Constrained subtype
A subtype of an indefinite subtype that adds constraints. The following example defines a 10 character string sub-type.
subtype String_10 is String (1 .. 10);
You cannot partially constrain an unconstrained subtype:
type My_Array is array (Integer range <>, Integer range <>) of Some_Type; -- subtype Constr is My_Array (1 .. 10, Integer range <>); illegal subtype Constr is My_Array (1 .. 10, -100 .. 200);
Constraints for all indices must be given, the result is necessarily a definite subtype.
Definite subtype
A definite subtype is a subtype whose size is known at compile-time. All subtypes which are not indefinite subtypes are, by definition, definite subtypes.
Objects of definite subtypes may be declared without additional constraints.
Indefinite subtype
An indefinite subtype is a subtype whose size is not known at compile-time but is dynamically calculated at run-time. An indefinite subtype does not by itself provide enough information to create an object; an additional constraint or explicit initialization expression is necessary in order to calculate the actual size and therefore create the object.
X : String := "This is a string";
X is an object of the indefinite (sub)type String. Its constraint is derived implicitly from its initial value. X may change its value, but not its bounds.
It should be noted that it is not necessary to initialize the object from a literal. You can also use a function. For example:
X : String := Ada.Command_Line.Argument (1);
This statement reads the first command-line argument and assigns it to X.
Named subtype
A subtype which has a name assigned to it. “First subtypes” are created with the keyword type (remember that types are always anonymous, the name in a type declaration is the name of the first subtype), others with the keyword subtype. For example:
type Count_To_Ten is range 1 .. 10;
Count_to_Ten is the first subtype of a suitable integer base type. However, if you would like to use this as an index constraint on String, the following declaration is illegal:
subtype Ten_Characters is String (Count_to_Ten);
This is because String has Positive as index, which is a subtype of Integer (these declarations are taken from package Standard):
subtype Positive is Integer range 1 .. Integer'Last; type String is (Positive range <>) of Character;
So you have to use the following declarations:
subtype Count_To_Ten is Integer range 1 .. 10; subtype Ten_Characters is String (Count_to_Ten);
Now Ten_Characters is the name of that subtype of String which is constrained to Count_To_Ten. You see that posing constraints on types versus subtypes has very different effects.
Unconstrained subtype
A subtype of an indefinite subtype that does not add a constraint only introduces a new name for the original subtype.
subtype My_String is String;
My_String and String are interchangeable.
Qualified expressions
In most cases, the compiler is able to infer the type of an expression; for example:
type Enum is (A, B, C); E : Enum := A;
Here the compiler knows that A is a value of the type Enum. But consider:
procedure Bad is type Enum_1 is (A, B, C); procedure P (E : in Enum_1) is... -- omitted type Enum_2 is (A, X, Y, Z); procedure P (E : in Enum_2) is... -- omitted begin P (A); -- illegal: ambiguous end Bad;
The compiler cannot choose between the two versions of P; both would be equally valid. To remove the ambiguity, you use a qualified expression:
P (Enum_1'(A)); -- OK
As seen in the following example, this syntax is often used when creating new objects. If you try to compile the example, it will fail with a compilation error since the compiler will determine that 256 is not in range of Byte.
with Ada.Text_IO; procedure Convert_Evaluate_As is type Byte is mod 2**8; type Byte_Ptr is access Byte; package T_IO renames Ada.Text_IO; package M_IO is new Ada.Text_IO.Modular_IO (Byte); A : constant Byte_Ptr := new Byte'(256); begin T_IO.Put ("A = "); M_IO.Put (Item => A.all, Width => 5, Base => 10); end Convert_Evaluate_As;
Type conversions
Data does not always come in the format you need them. You must, then, face the task of converting them. Ada as a true multi-purpose language with a special emphasis on "mission critical", "system programming" and "safety" has several conversion techniques. The most difficult part is choosing the right one, so the following list is sorted in order of utility. You should try the first one first; the last technique is a last resort, to be used if all others fails. There are also a few related techniques that you might choose instead of actually converting the data.
Since the most important aspect is not the result of a successful conversion, but how the system will react to an invalid conversion, all examples also demonstrate faulty conversions.
Explicit type conversion
An explicit type conversion looks much like a function call; it does not use the tick (apostrophe, ') like the qualified expression does.
Type_Name (Expression)
The compiler first checks that the conversion is legal, and if it is, it inserts a run-time check at the point of the conversion; hence the name checked conversion. If the conversion fails, the program raises Constraint_Error. Most compilers are very smart and optimise away the constraint checks; so, you need not worry about any performance penalty. Some compilers can also warn that a constraint check will always fail (and optimise the check with an unconditional raise).
Explicit type conversions are legal:
- between any two numeric types
- between any two subtypes of the same type
- between any two types derived from the same type
- between array types under certain conditions (see RM 4.6(24.2/2..24.7/2))
- and nowhere else
(The rules become more complex with class-wide and anonymous access types.)
I: Integer := Integer (10); -- Unnecessary explicit type conversion
J: Integer := 10; -- Implicit conversion from universal integer
K: Integer := Integer'(10); -- Use the value 10 of type Integer: qualified expression
-- (qualification not necessary here).
This example illustrates explicit type conversions:
with Ada.Text_IO; procedure Convert_Checked is type Short is range -128 .. +127; type Byte is mod 256; package T_IO renames Ada.Text_IO; package I_IO is new Ada.Text_IO.Integer_IO (Short); package M_IO is new Ada.Text_IO.Modular_IO (Byte); A : Short := -1; B : Byte; begin B := Byte (A); T_IO.Put ("A = "); I_IO.Put (Item => A, Width => 5, Base => 10); T_IO.Put (", B = "); M_IO.Put (Item => B, Width => 5, Base => 10); end Convert_Checked;
Explicit conversions are possible between any two numeric types: integers, fixed-point and floating-point types. If one of the types involved is a fixed-point or floating-point type, the compiler not only checks for the range constraints, but also performs any loss of precision necessary.
Example 1: the loss of precision causes the procedure to only ever print "0" or "1", since P / 100 is an integer and is always zero or one.
with Ada.Text_IO; procedure Naive_Explicit_Conversion is type Proportion is digits 4 range 0.0 .. 1.0; type Percentage is range 0 .. 100; function To_Proportion (P : in Percentage) return Proportion is begin return Proportion (P / 100); end To_Proportion; begin Ada.Text_IO.Put_Line (Proportion'Image (To_Proportion (27))); end Naive_Explicit_Conversion;
Example 2: we use an intermediate floating-point type to guarantee the precision.
with Ada.Text_IO; procedure Explicit_Conversion is type Proportion is digits 4 range 0.0 .. 1.0; type Percentage is range 0 .. 100; function To_Proportion (P : in Percentage) return Proportion is type Prop is digits 4 range 0.0 .. 100.0; begin return Proportion (Prop (P) / 100.0); end To_Proportion; begin Ada.Text_IO.Put_Line (Proportion'Image (To_Proportion (27))); end Explicit_Conversion;
You might ask why you should convert between two subtypes of the same type. An example will illustrate this.
subtype String_10 is String (1 .. 10); X: String := "A line long enough to make the example valid"; Slice: constant String := String_10 (X (11 .. 20));
Here, Slice has bounds 1 and 10, whereas X (11 .. 20) has bounds 11 and 20.
Change of Representation
Type conversions can be used for packing and unpacking of records or arrays.
type Unpacked is record -- any components end record; type Packed is new Unpacked; for Packed use record -- component clauses for some or for all components end record;
P: Packed; U: Unpacked; P := Packed (U); -- packs U U := Unpacked (P); -- unpacks P
Checked conversion for non-numeric types
The examples above all revolved around conversions between numeric types; it is possible to convert between any two numeric types in this way. But what happens between non-numeric types, e.g. between array types or record types? The answer is two-fold:
- you can convert explicitly between a type and types derived from it, or between types derived from the same type,
- and that's all. No other conversions are possible.
Why would you want to derive a record type from another record type? Because of representation clauses. Here we enter the realm of low-level systems programming, which is not for the faint of heart, nor is it useful for desktop applications. So hold on tight, and let's dive in.
Suppose you have a record type which uses the default, efficient representation. Now you want to write this record to a device, which uses a special record format. This special representation is more compact (uses fewer bits), but is grossly inefficient. You want to have a layered programming interface: the upper layer, intended for applications, uses the efficient representation. The lower layer is a device driver that accesses the hardware directly and uses the inefficient representation.
package Device_Driver is type Size_Type is range 0 .. 64; type Register is record A, B : Boolean; Size : Size_Type; end record; procedure Read (R : out Register); procedure Write (R : in Register); end Device_Driver;
The compiler chooses a default, efficient representation for Register. For example, on a 32-bit machine, it would probably use three 32-bit words, one for A, one for B and one for Size. This efficient representation is good for applications, but at one point we want to convert the entire record to just 8 bits, because that's what our hardware requires.
package body Device_Driver is type Hardware_Register is new Register; -- Derived type. for Hardware_Register use record A at 0 range 0 .. 0; B at 0 range 1 .. 1; Size at 0 range 2 .. 7; end record; function Get return Hardware_Register; -- Body omitted procedure Put (H : in Hardware_Register); -- Body omitted procedure Read (R : out Register) is H : Hardware_Register := Get; begin R := Register (H); -- Explicit conversion. end Read; procedure Write (R : in Register) is begin Put (Hardware_Register (R)); -- Explicit conversion. end Write; end Device_Driver;
In the above example, the package body declares a derived type with the inefficient, but compact representation, and converts to and from it.
This illustrates that type conversions can result in a change of representation.
View conversion, in object-oriented programming
Within object-oriented programming you have to distinguish between specific types and class-wide types.
With specific types, only conversions to ancestors are possible and, of course, are checked. During the conversion, you do not "drop" any components that are present in the derived type and not in the parent type; these components are still present, you just don't see them anymore. This is called a view conversion.
There are no conversions to derived types (where would you get the further components from?); extension aggregates have to be used instead.
type Parent_Type is tagged null record; type Child_Type is new Parent_Type with null record; Child_Instance : Child_Type; -- View conversion from the child type to the parent type: Parent_View : Parent_Type := Parent_Type (Child_Instance);
Since, in object-oriented programming, an object of child type is an object of the parent type, no run-time check is necessary.
With class-wide types, conversions to ancestor and child types are possible and are checked as well. These conversions are also view conversions, no data is created or lost.
procedure P (Parent_View : Parent_Type'Class) is -- View conversion to the child type: One : Child_Type := Child_Type (Parent_View); -- View conversion to the class-wide child type: Two : Child_Type'Class := Child_Type'Class (Parent_View);
This view conversion involves a run-time check to see if Parent_View is indeed a view of an object of type Child_Type. In the second case, the run-time check accepts objects of type Child_Type but also any type derived from Child_Type.
View renaming
A renaming declaration does not create any new object and performs no conversion; it only gives a new name to something that already exists. Performance is optimal since the renaming is completely done at compile time. We mention it here because it is a common idiom in object oriented programming to rename the result of a view conversion.
type Parent_Type is tagged record <components>; end record; type Child_Type is new Parent_Type with record <further components>; end record; Child_Instance : Child_Type; Parent_View : Parent_Type'Class renames Parent_Type'Class (Child_Instance);
Now, Parent_View is not a new object, but another name for Child_Instance viewed as the parent, i.e. only the parent components are visible, the further child components are hidden.
Address conversion
Ada's access type is not just a memory location (a thin pointer). Depending on implementation and the access type used, the access might keep additional information (a fat pointer). For example GNAT keeps two memory addresses for each access to an indefinite object — one for the data and one for the constraint informations (Size, First, Last).
If you want to convert an access to a simple memory location you can use the package System.Address_To_Access_Conversions. Note however that an address and a fat pointer cannot be converted reversibly into one another.
The address of an array object is the address of its first component. Thus the bounds get lost in such a conversion.
type My_Array is array (Positive range <>) of Something; A: My_Array (50 .. 100); A'Address = A(A'First)'Address
Unchecked conversion
One of the great criticisms of Pascal was "there is no escape". The reason was that sometimes you have to convert the incompatible. For this purpose, Ada has the generic function Unchecked_Conversion:
generic type Source (<>) is limited private; type Target (<>) is limited private; function Ada.Unchecked_Conversion (S : Source) return Target;
Unchecked_Conversion will bit-copy the data and there are absolutely no checks. It is your chore to make sure that the requirements on unchecked conversion as stated in RM 13.9 (Annotated) are fulfilled; if not, the result is implementation dependent and may even lead to abnormal data.
A function call to (an instance of) Unchecked_Conversion will copy the source to the destination. The compiler may also do a conversion in place (every instance has the convention Intrinsic).
To use Unchecked_Conversion you need to instantiate the generic.
In the example below, you can see how this is done. When run, the example it will output "A = -1, B = 255". No error will be reported, but is this the result you expect?
with Ada.Text_IO; with Ada.Unchecked_Conversion; procedure Convert_Unchecked is type Short is range -128 .. +127; type Byte is mod 256; package T_IO renames Ada.Text_IO; package I_IO is new Ada.Text_IO.Integer_IO (Short); package M_IO is new Ada.Text_IO.Modular_IO (Byte); function Convert is new Ada.Unchecked_Conversion (Source => Short, Target => Byte); A : constant Short := -1; B : Byte; begin B := Convert (A); T_IO.Put ("A = "); I_IO.Put (Item => A, Width => 5, Base => 10); T_IO.Put (", B = "); M_IO.Put (Item => B, Width => 5, Base => 10); end Convert_Unchecked;
Overlays
If the copying of the result of Unchecked_Conversion is too much waste in terms of performance, then you can try overlays, i.e. address mappings. By using overlays, both objects share the same memory location. If you assign a value to one, the other changes as well. The syntax is:
for Target'Address use expression; pragma Import (Ada, Target);
where expression defines the address of the source object.
While overlays might look more elegant than Unchecked_Conversion, you should be aware that they are even more dangerous and have even greater potential for doing something very wrong. For example if Source'Size < Target'Size and you assign a value to Target, you might inadvertently write into memory allocated to a different object.
You have to take care also of implicit initializations of objects of the target type, since they would overwrite the actual value of the source object. The Import pragma with convention Ada can be used to prevent this, since it avoids the implicit initialization, RM B.1 (Annotated).
The example below does the same as the example from "Unchecked Conversion".
with Ada.Text_IO; procedure Convert_Address_Mapping is type Short is range -128 .. +127; type Byte is mod 256; package T_IO renames Ada.Text_IO; package I_IO is new Ada.Text_IO.Integer_IO (Short); package M_IO is new Ada.Text_IO.Modular_IO (Byte); A : aliased Short; B : aliased Byte; for B'Address use A'Address; pragma Import (Ada, B); begin A := -1; T_IO.Put ("A = "); I_IO.Put (Item => A, Width => 5, Base => 10); T_IO.Put (", B = "); M_IO.Put (Item => B, Width => 5, Base => 10); end Convert_Address_Mapping;
Export / Import
Just for the record: There is still another method using the Export and Import pragmas. However, since this method completely undermines Ada's visibility and type concepts even more than overlays, it has no place here in this language introduction and is left to experts.
Elaborated Discussion of Types for Signed Integer Types
As explained before, a type declaration
type T is range 1 .. 10;
declares an anonymous type T and its first subtype T (please note the italization). T encompasses the complete set of mathematical integers. Static expressions and named numbers make use of this fact.
All numeric integer literals are of type Universal_Integer. They are converted to the appropriate specific type where needed. Universal_Integer itself has no operators.
Some examples with static named numbers:
S1: constant := Integer'Last + Integer'Last; -- "+" of Integer S2: constant := Long_Integer'Last + 1; -- "+" of Long_Integer S3: constant := S1 + S2; -- "+" of root_integer S4: constant := Integer'Last + Long_Integer'Last; -- illegal
Static expressions are evaluated at compile-time on the appropriate types with no overflow checks, i.e. mathematically exact (only limited by computer store). The result is then implicitly converted to Universal_Integer.
The literal 1 in S2 is of type Universal_Integer and implicitly converted to Long_Integer.
S3 implicitly converts the summands to root_integer, performs the calculation and converts back to Universal_Integer.
S4 is illegal because it mixes two different types.
root_integer is the anonymous greatest integer type representable by the hardware. It has the range System.Min_Integer .. System.Max_Integer. All integer types are rooted at root_integer, i.e. derived from it. Universal_Integer can be viewed as root_integer'Class.
During run-time, computations of course are performed with range checks and overflow checks on the appropriate subtype. Intermediate results may however exceed the range limits. Thus with I, J, K of the subtype T above, the following code will return the correct result:
I := 10; J := 8; K := (I + J) - 12; -- I := I + J; -- range check would fail, leading to Constraint_Error
Real literals are of type Universal_Real, and similar rules as the ones above apply accordingly.
See also
Wikibook
Ada Reference Manual
- 3.2.1 Type Declarations (Annotated)
- 3.3 Objects and Named Numbers (Annotated)
- 3.7 Discriminants (Annotated)
- 3.10 Access Types (Annotated)
- 4.9 Static Expressions and Static Subtypes (Annotated)
- 13.9 Unchecked Type Conversions (Annotated)
- 13.3 Operational and Representation Attributes (Annotated)
- Annex K (informative) Language-Defined Attributes (Annotated)
Integer types
A range is a signed integer value which ranges from a First to a last Last. It is defined as
range First .. Last
When a value is assigned to an object with such a range constraint, the value is checked for validity and Constraint_Error exception is raised when the value is not within First to Last.
When declaring a range type, the corresponding mathematical operators are implicitly declared by the language at the same place.
The compiler is free to choose a suitable underlaying hardware type for this user defined type.
Working demo
The following Demo defines a new range from -5 to 10 and then prints the whole range out.
with Ada.Text_IO; procedure Range_1 is type Range_Type is range -5 .. 10; package T_IO renames Ada.Text_IO; package I_IO is new Ada.Text_IO.Integer_IO (Range_Type); begin for A in Range_Type loop I_IO.Put ( Item => A, Width => 3, Base => 10); if A < Range_Type'Last then T_IO.Put (","); else T_IO.New_Line; end if; end loop; end Range_1;
See also
Wikibook
Ada Reference Manual
Unsigned integer types
Description
Unsigned integers in Ada have a value range from 0 to some positive number (not necessarily one less than a power of 2). They are defined using the mod keyword because they implement a wrap-around arithmetic.
mod Modulus
where 'First is 0 and 'Last is Modulus - 1.
Wrap-around arithmetic means that 'Last + 1 = 0 = 'First, and 'First - 1 = 'Last. Additionally to the normal arithmetic operators, bitwise and, or and xor are defined for the type.
The predefined package Interfaces (RM B.2 (Annotated)) presents unsigned integers based on powers of 2
type Unsigned_n is mod 2**n;
for which also shift and rotate operations are defined. The values of n depend on compiler and target architecture.
You can use range to sub-range a modular type:
type Byte is mod 256; subtype Half_Byte is Byte range 0 .. 127;
But beware: the Modulus of Half_Byte is still 256! Arithmetic with such a type is interesting to say the least.
See also
Wikibook
Ada Reference Manual
Enumerations
An enumeration type is defined as a list of possible values:
type Primary_Color is (Red, Green, Blue);
Like for numeric types, where e.g. 1 is an integer literal, Red, Green and Blue are called the literals of this type. There are no other values assignable to objects of this type.
Operators and attributes
Apart from equality ("="), the only operators on enumeration types are the ordering operators: "<", "<=", "=", "/=", ">=", ">", where the order relation is given implicitly by the sequence of literals: Each literal has a position, starting with 0 for the first, incremented by one for each successor. This position can be queried via the 'Pos attribute; the inverse is 'Val, which returns the corresponding literal. In our example:
Primary_Color'Pos (Red) = 0 Primary_Color'Val (0) = Red
There are two other important attributes: Image and Value (don't confuse Val with Value). Image returns the string representation of the value (in capital letters), Value is the inverse:
Primary_Color'Image ( Red ) = "RED" Primary_Color'Value ("Red") = Red
These attributes are important for simple IO (there are more elaborate IO facilities in Ada.Text_IO for enumeration types). Note that, since Ada is case-insensitive, the string given to 'Value can be in any case.
Enumeration literals
Literals are overloadable, i.e. you can have another type with the same literals.
type Traffic_Light is (Red, Yellow, Green);
Overload resolution within the context of use of a literal normally resolves which Red is meant. Only if you have an unresolvable overloading conflict, you can qualify with special syntax which Red is meant:
Primary_Color'(Red)
Like many other declarative items, enumeration literals can be renamed. In fact, such a literal is a actually function, so it has to be renamed as such:
function Red return P.Primary_Color renames P.Red;
Here, Primary_Color is assumed to be defined in package P, which is visible at the place of the renaming declaration. Renaming makes Red directly visible without necessity to resort the use-clause.
Note that redeclaration as a function does not affect the staticness of the literal.
Characters as enumeration literals
Rather unique to Ada is the use of character literals as enumeration literals:
type ABC is ('A', 'B', 'C');
This literal 'A' has nothing in common with the literal 'A' of the predefined type Character (or Wide_Character).
Every type that has at least one character literal is a character type. For every character type, string literals and the concatenation operator "&" are also implicitly defined.
type My_Character is (No_Character, 'a', Literal, 'z'); type My_String is array (Positive range <>) of My_Character; S: My_String := "aa" & Literal & "za" & 'z'; T: My_String := ('a', 'a', Literal, 'z', 'a', 'z');
In this example, S and T have the same value.
Ada's Character type is defined that way. See Ada Programming/Libraries/Standard.
Booleans as enumeration literals
Also Booleans are defined as eunumeration types:
type Boolean is (False, True);
There is special semantics implied with this declaration in that objects and expressions of this type can be used as conditions. Note that the literals False and True are not Ada keywords.
Thus it is not sufficient to declare a type with these literals and then hope objects of this type can be used like so:
type My_Boolean is (False, True); Condition: My_Boolean; if Condition then -- wrong, won't compile
If you need your own Booleans (perhaps with special size requirements), you have to derive from the predefined Boolean:
type My_Boolean is new Boolean; Condition: My_Boolean; if Condition then -- OK
Enumeration subtypes
You can use range to subtype an enumeration type:
subtype Capital_Letter is Character range 'A' .. 'Z';
type Day_Of_Week is (Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, Saturday); subtype Working_Day is range Monday .. Friday;
See also
Wikibook
Ada Reference Manual
Floating point types
Description
To define a floating point type, you only have to say how many digits are needed, i.e. you define the relative precision:
digits Num_Digits
If you like, you can declare the minimum range needed as well:
digits Num_Digits range Low .. High
This facility is a great benefit of Ada over (most) other programming languages. In other languages, you just choose between "float" and "long float", and what most people do is:
- choose float if they don't care about accuracy
- otherwise, choose long float, because it is the best you can get
In either case, you don't know what accuracy you get.
In Ada, you specify the accuracy you need, and the compiler will choose an appropriate floating point type with at least the accuracy you asked for. This way, your requirement is guaranteed. Moreover, if the computer has more than two floating point types available, the compiler can make use of all of them.
See also
Wikibook
- Ada Programming
- Ada Programming/Types
- Ada Programming/Types/range
- Ada Programming/Types/delta
- Ada Programming/Types/mod
- Ada Programming/Keywords/digits
Ada Reference Manual
Fixed point types
Description
A fixed point type defines a set of values that are evenly spaced with a given absolute precision. In contrast, floating point values are all spaced according to a relative precision.
The absolute precision is given as the delta of the type. There are two kinds of fixed point types, ordinary and decimal.
For Ordinary Fixed Point types, the delta gives a hint to the compiler how to choose the small value if it is not specified: It can be any integer power of two not greater than delta. You may specify the small via an attribute clause to be any value not greater than delta. (If the compiler cannot conform to this small value, it has to reject the declaration.)
For Decimal Fixed Point types, the small is defined to be the delta, which in turn must be an integer power of ten. (Thus you cannot specify the small by an attribute clause.)
For example, if you define a decimal fixed point type with a delta of 0.1, you will be able to accurately store the values 0.1, 1.0, 2.2, 5.7, etc. You will not be able to accurately store the value 0.01. Instead, the value will be rounded down to 0.0.
If the compiler accepts your fixed point type definition, it guarantees that values represented by that type will have at least the degree of accuracy specified (or better). If the compiler cannot support the type definition (e.g. due to limited hardware) then a compile-time error will result.
Ordinary Fixed Point
For an ordinary fixed point, you just define the delta and a range:
delta Delta range Low .. High
The delta can be any real value — for example you may define a circle with one arcsecond resolution with:
delta 1 / (60 * 60) range 0.0 .. 360.0
[There is one rather strange rule about fixed point types: Because of the way they are internally represented, the range might only go up to 'Last - Delta. This is a bit like a circle — there 0° and 360° is also the same.]
It should be noted that in the example above the smallest possible value used is not
. The compiler will choose a smaller value which, by default, is an integer power of 2 not greater than the delta. In our example this could be
. In most cases this should render better performance but sacrifices precision for it.
If this is not what you wish and precision is indeed more important, you can choose your own small value via the attribute clause 'Small.
type Angle is delta Pi/2.0**31 range -Pi .. Pi; for Angle'Small use Pi/2.0**31;
As internal representation, you will get a 32 bit signed integer type.
Decimal Fixed Point
You define a decimal fixed point by defining the delta and the number of digits needed:
delta Delta digits Num_Digits
Delta must be a positive or negative integer power of 10 — otherwise the declaration is illegal.
delta 10.0**(+2) digits 12 delta 10.0**(-2) digits 12
If you like, you can also define the range needed:
delta Delta_Value digits Num_Digits range Low .. High
Differences between Ordinary and Decimal Fixed Point Types
There is an alternative way of declaring a "decimal" fixed point: You declare an ordinary fixed point and use an integer power of 10 as 'Small. The following two declarations are equivalent with respect to the internal representation:
-- decimal fixed point type Duration is delta 10.0**(-9) digits 9;
-- ordinary fixed point type Duration is delta 10.0**(-9) range -1.0 .. 1.0; for Duration'Small use 10.0**(-9);
You might wonder what the difference then is between these two declarations. The answer is:
None with respect to precision, addition, subtraction, multiplication with integer values.
The following is an incomplete list of differences between ordinary and decimal fixed point types.
- Decimal fixed point types are intended to reflect typical COBOL declarations with a given number of digits.
- Truncation is required for decimal, not for ordinary, fixed point in multiplication and division (RM 4.5.5 (21) (Annotated)) and type conversions. Operations on decimal fixed point are fully specified, which is not true for ordinary fixed point.
- The following attributes are only defined for decimal fixed point: T'Digits (RM 3.5.10 (10) (Annotated)) corresponds to the number of decimal digits that are representable; T'Scale (RM 3.5.10 (11) (Annotated), taken from COBOL) indicates the position of the point relative to the rightmost significant digits; T'Round (RM 3.5.10 (12) (Annotated)) can be used to specify rounding on conversion.
- Package Decimal (RM F.2 (Annotated)), which of course applies only to decimal fixed point, defines the decimal Divide generic procedure. If annex F is supported (GNAT does), at least 18 digits must be supported (there is no such rule for fixed point).
- Decimal_IO (RM A.10.1 (73) (Annotated)) has semantics different from Fixed_IO (RM A.10.1 (68) (Annotated)).
- Static expressions must be a multiple of the Small for decimal fixed point.
Conclusion: For normal numeric use, an ordinary fixed point (probably with 'Small defined) should be defined. Only if you are interested in COBOL like use, i.e. well defined deterministic decimal semantics (especially for financial computations, but that might apply to cases other than money) should you take decimal fixed point.
See also
Wikibook
- Ada Programming
- Ada Programming/Types
- Ada Programming/Types/range
- Ada Programming/Types/digits
- Ada Programming/Types/mod
- Ada Programming/Keywords/delta
- Ada Programming/Attributes/'Small
Ada 95 Reference Manual
Ada 2005 Reference Manual
Arrays
An array is a collection of elements which can be accessed by one or more index values. In Ada any definite type is allowed as element and any discrete type, i.e. Range, Modular or Enumeration, can be used as an index.
Declaring arrays
Ada's arrays are quite powerful and so there are quite a few syntax variations, which are presented below.
Basic syntax
The basic form of an Ada array is:
array (Index_Range) of Element_Type
where Index_Range is a range of values within a discrete index type, and Element_Type is a definite subtype. The array consists of one element of "Element_Type" for each possible value in the given range. If you for example want to count how often a specific letter appears inside a text, you could use:
type Character_Counter is array (Character) of Natural;
As a general advice, do not use Integer as the index range, since most of the time negative indices do not make sense. It is also a good style when using numeric indices, to define them starting in 1 instead of 0, since it is more intuitive for humans and avoids off-by-one errors.
With known subrange
Often you don't need an array of all possible values of the index type. In this case you can subtype your index type to the actually needed range.
subtype Index_Sub_Type is Index_Type range First .. Last array (Index_Sub_Type) of Element_Type
Since this may involve a lot of typing and you may also run out of useful names for new subtypes, the array declaration allows for a shortcut:
array (Index_Type range First .. Last) of Element_Type
Since First and Last are expressions of Index_Type, a simpler form of the above is:
array (First .. Last) of Element_Type
Note that if First and Last are numeric literals, this implies the index type Integer.
If in the example above the character counter should only count upper case characters and discard all other characters, you can use the following array type:
type Character_Counter is array (Character range 'A' .. 'Z') of Natural;
With unknown subrange
Sometimes the range actually needed is not known until runtime or you need objects of different lengths. In lower level languages like C, you would now have to resort to heap memory. Not with Ada. Here we have the box '<>', which allows us to declare indefinite arrays:
array (Index_Type range <>) of Element_Type
When you declare objects of such a type, the bounds must of course be given and the object is constrained to them.
The predefined type String is such a type. It is defined as
type String is array (Positive range <>) of Character;
You define objects of such an unconstrained type in several ways (the extrapolation to other arrays than String should be obvious):
Text : String (10 .. 20); Input: String := Read_from_some_file;
(These declarations additionally define anonymous subtypes of String.) In the first example, the range of indices is explicitly given. In the second example, the range is implicitly defined from the initial expression, which here could be via a function reading data from some file. Both objects are constrained to their ranges, i.e. they cannot grow nor shrink.
With aliased elements
If you come from C/C++, you are probably used to the fact that every element of an array has an address. The C/C++ standards actually demands that.
In Ada, this is not true. Consider the following array:
type Day_Of_Month is range 1 .. 31; type Day_Has_Appointment is array (Day_Of_Month) of Boolean; pragma Pack (Day_Has_Appointment);
Since we have packed the array, the compiler will use as little storage as possible. And in most cases this will mean that 8 boolean values will fit into one byte.
So Ada knows about arrays where more then one element shares one address. So what if you need to address each single element. Just not using pragma Pack is not enough. If the CPU has very fast bit access, the compiler might pack the array without being told. You need to tell the compiler that you need to address each element via an access.
type Day_Of_Month is range 1 .. 31; type Day_Has_Appointment is array (Day_Of_Month) of aliased Boolean;
Arrays with more than one dimension
Arrays can have more than one index. Consider the following 2-dimensional array:
type Character_Display is array (Positive range <>, Positive range <>) of Character;
This type permits declaring rectangular arrays of characters. Example:
Magic_Square: constant Character_Display := (('S', 'A', 'T', 'O', 'R'), ('A', 'R', 'E', 'P', 'O'), ('T', 'E', 'N', 'E', 'T'), ('O', 'P', 'E', 'R', 'A'), ('R', 'O', 'T', 'A', 'S'));
Or, stating some index values explicitly,
Magic_Square: constant Character_Display(1 .. 5, 1 .. 5) := (1 => ('S', 'A', 'T', 'O', 'R'), 2 => ('A', 'R', 'E', 'P', 'O'), 3 => ('T', 'E', 'N', 'E', 'T'), 4 => ('O', 'P', 'E', 'R', 'A'), 5 => ('R', 'O', 'T', 'A', 'S'));
The index values of the second dimension, those indexing the characters in each row, are in 1 .. 5 here. By choosing a different second range, we could change these to be in 11 .. 15:
Magic_Square: constant Character_Display(1 .. 5, 11 .. 15) := (1 => ('S', 'A', 'T', 'O', 'R'), ...
By adding more dimensions to an array type, we could have squares, cubes (or « bricks »), etc., of homogenous data items.
Finally, an array of characters is a string (see Ada Programming/Strings). Therefore, Magic_Square may simply be declared like this:
Magic_Square: constant Character_Display := ("SATOR", "AREPO", "TENET", "OPERA", "ROTAS");
Using arrays
Assignment
When accessing elements, the index is specified in parentheses. It is also possible to access slices in this way:
Vector_A (1 .. 3) := Vector_B (3 .. 5);
Note that the index range slides in this example: After the assignment, Vector_A (1) = Vector_B (3) and similarly for the other indices.
Also note that the ranges overlap, nevertheless Vector_A (3) /= Vector_B (3); a compiler delivering such a result would be severely broken.
Concatenate
The operator "&" can be used to concatenate arrays:
Name := First_Name & ' ' & Last_Name;
In both cases, if the resulting array does not fit in the destination array, Constraint_Error is raised.
If you try to access an existing element by indexing outside the array bounds, Constraint_Error is raised (unless checks are suppressed).
Array Attributes
There are four Attributes which are important for arrays: 'First, 'Last, 'Length and 'Range. Lets look at them with an example. Say we have the following three strings:
Hello_World : constant String := "Hello World!"; World : constant String := Hello_World (7 .. 11); Empty_String : constant String := "";
Then the four attributes will have the following values:
| Array | 'First | 'Last | 'Length | 'Range |
|---|---|---|---|---|
| Hello_World | 1 | 12 | 12 | 1 .. 12 |
| World | 7 | 11 | 5 | 7 .. 11 |
| Empty_String | 1 | 0 | 0 | 1 .. 0 |
The example was chosen to show a few common beginner's mistakes:
- The assumption that strings begin with the index value 1 is wrong.
- The assumption (which follows from the first one) that X'Length = X'Last is wrong.
- And last the assumption that X'Last >= X'First; this is not true for empty strings.
The attribute 'Range is a little special as it does not return a discrete value but an abstract description of the array. One might wonder what it is good for. The most common use is in the for loop on arrays but 'Range can also be used in declaring a name for the index subtype:
subtype Hello_World_Index is Integer range Hello_World'Range;
The Range attribute can be convenient when programming index checks:
if K in World'Range then return World(K); else return Substitute; end if;
Empty or Null Arrays
As you have seen in the section above, Ada allows for empty arrays. And — of course — you can have empty arrays of all sorts, not just String:
type Some_Array is array (Positive range <>) of Boolean; Empty_Some_Array : constant Some_Array (1 .. 0) := (others => False);
Note: If you give an initial expression to an empty array (which is a must for a constant), the expression in the aggregate will of course not be evaluated since there are no elements actually stored.
See also
Wikibook
Ada 95 Reference Manual
Ada 2005 Reference Manual
Ada Quality and Style Guide
Records
A record is a composite type that groups one or more fields. A field can be of any type, even a record.
Basic record
type Basic_Record is record A : Integer; end record;
Null record
The null record is when a type without data is needed. There are two ways to declare a null record:
type Null_Record is record null; end record;
type Null_Record is null record;
For the compiler they are the same. However, programmers often use the first variant if the type is not finished yet to show that they are planning to expand the type later, or they usually use the second if the (tagged) record is a base class in object oriented programming.
Record Values
Values of a record type can be specified using a record aggregate, giving a list of named components thus
A_Basic_Record : Basic_Record := Basic_Record'(A => 42); Another_Basic_Record : Basic_Record := (A => 42); Nix : constant Null_Record := (null record);
Given a somewhat larger record type,
type Car is record Identity : Long_Long_Integer; Number_Wheels : Positive range 1 .. 10; Paint : Color; Horse_Power_kW : Float range 0.0 .. 2_000.0; Consumption : Float range 0.0 .. 100.0; end record;
a value may be specified using positional notation, that is, specifying a value for each record component in declaration order
BMW : Car := (2007_752_83992434, 5, Blue, 190.0, 10.1);
However, naming the components of a Car aggregate offers a number of advantages.
- Easy identification of which value is used for which component. (After all, named components are the raison d'être of records.)
- Reordering the components is allowed—you only have to remember the component names, not their position.
- Improved compiler diagnostic messages.
Reordering components is possible because component names will inform the compiler (and the human reader!) of the intended value associations. Improved compiler messages are also in consequence of this additional information passed to the compiler. While an omitted component will always be reported due to Ada's coverage rules, messages can be much more specific when there are named associations. Considering the Car type from above, suppose a programmer by mistake specifies only one of the two floating point values for BMW in positional notation. The compiler, in search of another component value, will then not be able to decide whether the specified value is intended for Horse_Power_kW or for Consumption. If the programmer instead uses named association, say Horse_Power_kW => 190.0, it will be clear which other component is missing.
BMW : Car := (Identity => 2007_752_83992434, Number_Wheels => 5, Horse_Power_kW => 190.0, Consumption => 10.1, Paint => Blue);
Discriminated record
type Discriminated_Record (Size : Natural) is record A : String (1 .. Size); end record;
Variant record
The variant record is a special type of discriminated record where the presence of some components depend on the value of the discriminant.
type Traffic_Light is (Red, Yellow, Green); type Variant_Record (Option : Traffic_Light) is record -- common components case Option is when Red => -- components for red when Yellow => -- components for yellow when Green => -- components for green end case; end record;
Mutable and immutable variant records
You can declare variant record types such that its discriminant, and thus its variant structure, can be changed during the lifetime of the variable. Such a record is said to be mutable. When "mutating" a record, you must assign all components of the variant structure which you are mutating at once, replacing the record with a complete variant structure. Although a variant record declaration may allow objects of its type to be mutable, there are certain restrictions on whether the objects will be mutable. Reasons restricting an object from being mutable include:
- the object is declared with a discriminant (see Immutable_Traffic_Light below)
- the object is aliased (either by use of aliased in the object declaration, or by allocation on the heap using new)
type Traffic_Light is (Red, Yellow, Green); type Mutable_Variant_Record (Option : Traffic_Light := Red) is -- the discriminant must have a default value record -- common components Location : Natural; case Option is when Red => -- components for red Flashing : Boolean := True; when Yellow => -- components for yellow Timeout : Duration := 0.0; when Green => -- components for green Whatever : Positive := 1; end case; end record; ... Mutable_Traffic_Light : Mutable_Variant_Record; -- not declaring a discriminant makes this record mutable -- it has the default discriminant/variant -- structure and values Immutable_Traffic_Light : Mutable_Variant_Record (Option => Yellow); -- this record is immutable, the discriminant cannot be changed -- even though the type declaration allows for mutable objects -- with different discriminant values ... Mutable_Traffic_Light := (Option => Yellow, -- mutation requires assignment of all components Location => 54, -- for the given variant structure Timeout => 2.3); ... -- restrictions on objects, causing them to be immutable type Traffic_Light_Access is access Mutable_Variant_Record; Any_Traffic_Light : Traffic_Light_Access := new Mutable_Variant_Record; Aliased_Traffic_Light : aliased Mutable_Variant_Record;
Conversely, you can declare record types so that the discriminant along with the structure of the variant record may not be changed. To make a record type declaration immutable, the discriminant must not have a default value.
type Traffic_Light is (Red, Yellow, Green); type Immutable_Variant_Record (Option : Traffic_Light) is -- no default value makes the record type immutable record -- common components Location : Natural := 0; case Option is when Red => -- components for red Flashing : Boolean := True; when Yellow => -- components for yellow Timeout : Duration; when Green => -- components for green Whatever : Positive := 1; end case; end record; ... Default_Traffic_Light : Immutable_Variant_Record; -- ILLEGAL! Immutable_Traffic_Light : Immutable_Variant_Record (Option => Yellow); -- this record is immutable, since the type declaration is immutable
Union
This language feature is only available in Ada 2005.
type Traffic_Light is (Red, Yellow, Green); type Union (Option : Traffic_Light := Traffic_Light'First) is record -- common components case Option is when Red => -- components for red when Yellow => -- components for yellow when Green => -- components for green end case; end record; pragma Unchecked_Union (Union); pragma Convention (C, Union); -- optional
The difference to a variant record is such that Option is not actually stored inside the record and never checked for correctness - it's just a dummy.
This kind of record is usually used for interfacing with C but can be used for other purposes as well (then without pragma Convention (C, Union);).
Tagged record
The tagged record is one part of what in other languages is called a class. It is the basic foundation of object orientated programming in Ada. The other two parts a class in Ada needs is a package and primitive operations.
type Person is tagged record Name : String (1 .. 10); Gender : Gender_Type; end record;
type Programmer is new Person with record Skilled_In : Language_List; end record;
Ada 2005 only:
type Programmer is new Person and Printable with record Skilled_In : Language_List; end record;
Abstract tagged record
An abstract type has at least an abstract primitive operation, i.e. one of its operations is not defined and then its derivative types has to provide an implementation.
With aliased elements
If you come from C/C++, you are probably used to the fact that every element of a record - which is not part of a bitset - has an address. In Ada, this is not true because records, just like arrays, can be packed. And just like arrays you can use aliased to ensure that an element can be accessed via an access type.
type Basic_Record is record A : aliased Integer; end record ;
Please note: each element needs its own aliased.
Limited Records
In addition to being variant, tagged, and abstract, records may also be limited (no assignment, and no predefined equality operation for Limited Types). In object oriented programming, when tagged objects are handled by references instead of copying them, this blends well with making objects limited.
See also
Wikibook
- Ada Programming
- Ada Programming/Types
- Ada Programming/Keywords/record
- Ada Programming/Keywords/null
- Ada Programming/Keywords/abstract
- Ada Programming/Keywords/case
- Ada Programming/Keywords/when
- Ada Programming/Pragmas/Unchecked_Union
Ada Reference Manual
Ada 95
Ada 2005
Ada Issues
Access types
Thin and Fat Access Types
Normally one thinks of access types as simple addresses, i.e. what pointers are in some other languages. Ada uses a different name because objects of this category do not really point to objects, they grant access to them. This will be detailed in the following. The term pointer is used nevertheless because this is usual terminology.
There is a predefined unit System.Address_to_Access_Conversion converting back and forth between access values and addresses. Use these conversions with care, as is explained below.
Thin Pointers
Thin pointers grant access to constrained subtypes.
type Int is range -100 .. +500; type Acc_Int is access Int; type Arr is array (1 .. 80) of Character; type Acc_Arr is access Arr;
Objects of subtypes like these have a static size, so a simple address suffices to access them. In the case of arrays, this is generally the address of the first element.
For pointers of this kind, use of System.Address_to_Access_Conversion is safe.
Fat Pointers
type Unc is array (Integer range <>) of Character; type Acc_Unc is access Unc;
Objects of subtype Unc need a constraint, i.e. a start and a stop index, thus pointers to them need also to include those. So a simple address like the one of the first component is not sufficient.
For pointers of this kind, System.Address_to_Access_Conversion will probably not work satisfactorily.
Example
CO: aliased Unc (-1 .. +1) := (-1 .. +1 => ' '); UO: aliased Unc := (-1 .. +1 => ' ');
Here, CO is a nominally constrained object, a pointer to it need not store the constraint, i.e. a thin pointer suffices. In contrast, UO is an object of a nominally unconstrained subtype, its actual subtype is constrained by the initial value.
A: Acc_Unc := CO'Access; -- illegal B: Acc_Unc := UO'Access; -- OK C: Acc_Unc (CO'Range) := CO'Access; -- also illegal
The relevant paragraphs in the RM are difficult to understand. In short words:
An access type's target type is called the designated subtype, in our example Unc. RM 3.10.2(27.1/2) requires that Unc_Acc's designated subtype statically match the nominal subtype of the object.
Now the nominal subtype of CO is the constrained anonymous subtype Unc (-1 .. +1), the nominal subtype of UO is the unconstrained subtype Unc. In the illegal cases, the designated and nominal subtypes do not statically match.
Declaring access types
Pool access
A pool access type handles accesses to objects which were created on some specific heap (or storage pool as it is called in Ada). It cannot point to a stack or library level (static) object or an object in a different storage pool. Therefore, conversion between pool access types is illegal. (Unchecked_Conversion may be used, but note that deallocation with an access object of a type different from the one it was allocated with is erroneous.)
type Day_Of_Month is range 1 .. 31; type Day_Of_Month_Access is access Day_Of_Month;
A size clause may be used to limit the corresponding (implementation defined anonymous) storage pool. A size clause of 0 disables calls of an allocator.
for Day_Of_Month'Size use 0;
The storage pool is implementation defined if not specified. Ada supports user defined storage pools, so you can define the storage pool with
for Day_Of_Month_Access'Storage_Pool use Pool_Name;
Access all
These access types are called general access types. They handle accesses to objects created on any storage pool, on the stack or at library level (static). Conversion between general access types are allowed, but subject to certain access level checks.
type Day_Of_Month is range 1 .. 31; type Day_Of_Month_Access is access all Day_Of_Month;
Access constant
General access types granting read-only access of the referenced object, whether it be intrinsically a constant or a variable.
type Day_Of_Month is range 1 .. 31; type Day_Of_Month_Access is access constant Day_Of_Month;
Anonymous access
An anonymous access is used as a parameter to a function, procedure or a discriminated type. Here some examples:
procedure Test (Some_Day : access Day_Of_Month);
task type Thread ( Execute_For_Day : access Day_Of_Month) is -- ...In Ada 2005 a end Thread;
type Day_Data ( Store_For_Day : access Day_Of_Month) is record -- components end record;
Before you use an anonymous access you should consider if the "out" or "in out" modifier is not more appropriate - see access performance to see why.
This language feature is only available in Ada 2005.
In Ada 2005 an anonymous access is also allowed in more circumstances:
type Object is record M : Integer; Next: access Object; end record; X: access Integer; function F return access constant Float;
Not null access
This language feature is only available in Ada 2005.
All access types can be modified with "not null":
type Day_Of_Month_Access is access Day_Of_Month; subtype Day_Of_Month_Not_Null_Access is not null Day_Of_Month_Access;
The type must then always point to an object, so initializations are compulsory.
The compiler also allows you to declare a type directly as "not null access" instead of as a subtype of other access type:
type Day_Of_Month_Access is not null access Day_Of_Month;
However, in nearly all cases this is not a good idea because it would be nearly unusable (for example, you would be unable to free the allocated memory). Not null access are intended for access subtypes, object declarations, and subprogram parameters.[7]
Constant anonymous access
This language feature is only available in Ada 2005.
An anonymous access to a constant object.
procedure Test (Some_Day : access constant Day_Of_Month);
Access to subprogram
An access to subprogram allows us to call a subprogram without knowing its name nor its declaration location. One of the uses of this kind of access is the well known callbacks.
type Callback_Procedure is access procedure (Id : Integer; Text: String); type Callback_Function is access function (The_Alarm: Alarm) return Natural;
For getting an access to a subprogram, the attribute Access is applied to a subprogram name with the proper parameter and result profile.
procedure Process_Event (Id : Integer; Text: String); My_Callback : Callback_Procedure := Process_Event'Access;
Anonymous access to subprogram
This language feature is only available in Ada 2005.
procedure Test ( Call_Back : access procedure ( Id : Integer; Text : String));
There is now no limit on the number of keyword in a sequence:
function F return access function return access function return access Some_Type;
This is a function that returns the access to a function that in turn returns an access to a function returning an access to some type.
Using access types
Explicit dereferencing
Given a pointer variable, the way for explicitly dereferencing it —that is, getting access to the pointed object— is to append .all.
Creating object in a storage pool
Objects in a storage pool are created with the keyword new:
Father : Person_Access := new Person'(Father_First_Name, Father_Last_Name);
Deleting object from a storage pool
Although the Ada standard mentions the use of a garbage collector, which would automatically remove all unneeded objects that have been created on the heap (storage pool), only Ada compilers targeting a virtual machine like Java or .NET actually have garbage collectors. There is also a pragma Controlled, which, when applied to a certain access type, prevents automatic garbage collection of objects created with it.
Therefore in order to delete an object from the heap, you will need the generic unit Ada.Unchecked_Deallocation. But note that deallocating objects with a different access type than the one with which they were created is erroneous (since the corresponding storage pools may be different).
with Ada.Unchecked_Deallocation; procedure Deallocation_Sample is type Vector is array (Integer range <>) of Float; type Vector_Ref is access Vector; procedure Free_Vector is new Ada.Unchecked_Deallocation (Object => Vector, Name => Vector_Ref); VA, VB: Vector_Ref; V : Vector; begin VA := new Vector (1 .. 10); VB := VA; -- points to the same location as VA VA.all := (others => 0.0); -- ... Do whatever you need to do with the vector Free_Vector (VA); -- The memory is deallocated and VA is now null V := VB.all; -- VB is not null, access to a dangling pointer is erroneous end Deallocation_Sample;
Because of the problems with dangling pointer, this operation is called unchecked deallocation. It is the chore of the programmer to take care that this does not happen.
Since Ada does allow for user defined storage pools you could also try a garbage collector library.
Implicit dereferencing
If you declare a record type, and an access type for it, thus:
type Person is record First_Name : String (1..30); Last_Name : String (1..20); end record; type Person_Access is access Person;
you can use these types as follows:
Father : Person_Access := new Person'(Father_First_Name, Father_Last_Name); ... Ada.Text_IO.Put(Father.all.First_Name);
However, .all is implicit if omitted, so we can write more concisely:
Ada.Text_IO.Put(Father.First_Name);
and be careful:
Obj1 : Person_Access := new Person'(...); Obj2 : Person_Access := new Person'(...); Obj1.all := Obj2.all; -- Obj1 still refers to an object different from Obj2, -- but it has the same content (deep copy). Obj1 := Obj2; -- Obj1 now refers to the same person as Obj2 (shallow copy)
Implicit dereferencing also applies to arrays:
type Vector is array (0..3) of Complex; type Vector_Access is access Vector; VA : Vector_Access := new Vector; ... C : Complex := VA(3); -- a shorter equivalent for VA.all(3)
Access FAQ
A few "Frequently Asked Question" and "Frequently Encountered Problems" (mostly from former C users) regarding Ada's access types.
Access vs. access all
An access all can do anything a simple access can do. So one might ask: "Why use access at all?" - And indeed some programmers never use simple access.
But this is wrong because access all is more error prone! One example: When Ada.Unchecked_Deallocation is used on an access all it is not checked that the object actually belongs to the proper storage pool - or if the object belongs to any storage pool at all. The following example, invalidly and perhaps disastrously, will try to deallocate a stack object:
declare type Day_Of_Month is range 1 .. 31; type Day_Of_Month_Access is access all Day_Of_Month; procedure Free is new Ada.Unchecked_Deallocation ( Object => Day_Of_Month Name => Day_Of_Month_Access); A : aliased Day_Of_Month; Ptr : Day_Of_Month_Access := A'Access; begin Free(Ptr); end;
With a simple access you know at least that you won't try to deallocate a stack object.
Depending on the implementation an access might also render better performance than access all.
Access performance
Ada performs run-time checks on access types, so not all access types render the same performance. In other places of the Ada Programming we suggest that you should not care about runtime checks since the optimizer will remove them when they are not needed. However former C programmers often use anonymous access — which have worse performance — instead of using "out" or "in out" parameter modes which have best performance. But note that parameter modes "in", "in out", "out" have nothing to do with parameter passing mechanisms "by copy", "by reference" etc; they only describe the data flow direction. The compiler is therefore free to choose whatever mechanism is the best for the data type and mode.
Here is a performance list — including the access modifiers — from best to worse:
- "in" modifier : parameter is passed into the subprogram.
- "out" modifier : parameter is passed from the subprogram.
- "in out" modifier : parameter may be modified by the subprogram.
- access all : access to any (aliased) object.
- pool access : the access is always within a storage pool and only checks for not null are performed upon dereference.
- anonymous access : complex "stack deeps level" checks are needed so an "anonymous access" can be safely converted from and to an "access all" or "pool access".
Access vs. System.Address
An access is not a memory address. It is something more. For example, an "access to String" often needs some way of storing the string size as well. If you need a simple address and are not concerned about strong-typing, you may consider using the System.Address type.
C compatible pointer
The correct way to create a C compatible access is to use pragma Convention:
type Day_Of_Month is range 1 .. 31; for Day_Of_Month'Size use Interfaces.C.int'Size; pragma Convention ( Convention => C, Entity => Day_Of_Month); type Day_Of_Month_Access is access Day_Of_Month; pragma Convention ( Convention => C, Entity => Day_Of_Month_Access);
pragma Convention should be used on any type you want to use in C. The compiler should warn you if the type cannot be made C compatible.
You may also consider the following - shorter - alternative when declaring Day_Of_Month:
type Day_Of_Month is new Interfaces.C.int range 1 .. 31;
Before you use access types in C you should consider using the normal "in", "out" and "in out" modifiers. pragma Export and pragma Import know how parameters are usually passed in C and will use a pointer to pass a parameter automatically where a "normal" C programmer would have used them as well.
Of course the definition of a "normal" C programmer is not left to chance, the RM contains precise rules on when to use a pointer for "in", "out", and "in out" - see "B.3 Interfacing with C (Annotated)".
Where is void*?
While actually been a problem for "interfacing with C", here is some possible solutions:
procedure Test is subtype Pvoid is System.Address; -- the declaration in C looks like this: -- int C_fun(int *) function C_fun (pv: Pvoid) return Integer; pragma Import (Convention => C, Entity => C_fun, -- any Ada name External_Name => "C_fun"); -- the C name Pointer: Pvoid; Input_Parameter: aliased Integer := 32; Return_Value : Integer; begin Pointer := Input_Parameter'Address; Return_Value := C_fun (Pointer); end Test;
Less portable but perhaps more usable (for 32 bit CPUs):
type void is mod 2 ** 32; for void'Size use 32;
With GNAT you can get 32/64 bit portability by using:
type void is mod System.Memory_Size; for void'Size use System.Word_Size;
Closer to the true nature of void - pointing to an element of zero size is a pointer to a null record. This also has the advantage of having a representation for void and void*:
type Void is null record; pragma Convention (C, Void); type Void_Ptr is access all Void; pragma Convention (C, Void_Ptr);
See also
Wikibook
Ada Reference Manual
Ada 95
- 4.8 Allocators (Annotated)
- 13.11 Storage Management (Annotated)
- 13.11.2 Unchecked Storage Deallocation (Annotated)
- 3.7 Discriminants (Annotated)
- 3.10 Access Types (Annotated)
- 6.1 Subprogram Declarations (Annotated)
- B.3 Interfacing with C (Annotated)
Ada 2005
- 4.8 Allocators (Annotated)
- 13.11 Storage Management (Annotated)
- 13.11.2 Unchecked Storage Deallocation (Annotated)
- 3.7 Discriminants (Annotated)
- 3.10 Access Types (Annotated)
- 6.1 Subprogram Declarations (Annotated)
- B.3 Interfacing with C (Annotated)
Ada Quality and Style Guide
Limited types
Limited Types
When a type is declared limited this means that objects of the type cannot be assigned values of the same type. An Object b of limited type LT cannot be copied into an object a of same type LT.
Additionally, there is no predefined equality operation for objects of a limited type.
The desired effects of declaring a type limited include prevention of shallow copying. Also, the (unique) identity of an object is retained: once declared, a name of a variable of type LT will continue to refer to the same object.
The following example will use a rather simplifying type Boat.
type Boat is limited private;
function Choose
(Load : Sailors_Units;
Speed : Sailors_Units)
return Boat;
procedure Set_Sail (The_Boat : in out Boat);
When we declare a variable to be of type Boat, its name will denote one boat from then on. Boats will not be copied into one another.
The full view of a boat might be implemented as a record such as
type Boat is limited record
Max_Sail_Area : Sailors_Units;
Max_Freight : Sailors_Units;
Sail_Area : Sailors_Units;
Freight : Sailors_Units;
end record;
The Choose function returns a Boat object depending on the parameters Load and Speed. If we now declare a variable of type Boat we will be better off Choosing an initial Boat (or else we might be dropping into uninitialized waters!). But when we do so, the initialization looks suspiciously like assignment which is not available with limited types:
procedure Travel (People : Positive; Average_Speed : Sailors_Units) is Henrietta : Boat := -- assignment? Choose (Load => People * Average_Weight * 1.5, Speed => Average_Speed * 1.5); begin Set_Sail (Henrietta); end Travel;
Fortunately, current Ada distinguishes initialization from copying. Objects of a limited type may be initialized by an initialization expression on the right of the delimiter :=.
(Just to prevent confusion: The Ada Reference Manual discriminates between assignment and assignment statement, where assignment is part of the assignment statement. An initialisation is of course an assignment which, for limited types, is done in place. An assignment statement involves copying, which is forbidden for limited types.)
Related to this feature are aggregates of limited types and “constructor functions” for limited types. Internally, the implementation of the Choose function will return a limited record. However, since the return type Boat is limited, there must be no copying anywhere. Will this work? A first attempt might be to declare a result variable local to Choose, manipulate result, and return it. The result object needs to be “transported” into the calling environment. But result is a variable local to Choose. When Choose returns, result will no longer be in scope. Therefore it looks like result must be copied but this is not permitted for limited types. There are two solutions provided by the language: extended return statements (see 6.5 Return Statements (Annotated)) and aggregates of limited types. The following body of Choose returns an aggregate of limited type Boat, after finding the initial values for its components.
function Choose
(Load : Sailors_Units;
Speed : Sailors_Units)
return Boat
is
Capacity : constant Sailors_Units := Capacity_Needed (Load);
begin
return Boat'
(Max_Freight => Capacity,
Max_Sail_Area => Sail_Needed (Capacity),
Freight => Load,
Sail_Area => 0.0);
end Choose;
The object that is returned is at the same time the object that is to have the returned value. The function therefore initializes Henrietta in place.
In parallel to the predefined type Ada.Finalization.Controlled, Ada provides the type Limited_Controlled in the same package. It is a limited version of the former.
Initialising Limited Types
A few methods to initialise such types are presented.
package Limited_Private_Samples is type Uninitialised is limited private; type Preinitialised is limited private; type Dynamic_Initialisation is limited private; function Constructor (X: Integer) -- any kind of parameters return Dynamic_Initialisation; type Needs_Constructor (<>) is limited private; function Constructor (X: Integer) -- any kind of parameters return Needs_Constructor; private type Uninitialised is record I: Integer; end record; type Preinitialised is record I: Integer := 0; -- can also be a function call end record; type Void is null record; function Constructor (Object: access Dynamic_Initialisation) return Void; type Dynamic_Initialisation is limited record Hook: Void := Constructor (Dynamic_Initialisation'Access); Bla : Integer; -- any needed components end record; type Needs_Constructor is record I: Integer; end record; end Limited_Private_Samples;
package body Limited_Private_Samples is function Constructor (Object: access Dynamic_Initialisation) return Void is begin Object.Bla := 5; -- may be any value only known at run time return (null record); end Constructor; function Constructor (X: Integer) return Dynamic_Initialisation is begin return (Hook => (null record), Bla => 42); end Constructor; function Constructor (X: Integer) return Needs_Constructor is begin return (I => 42); end Constructor; end Limited_Private_Samples;
with Limited_Private_Samples; use Limited_Private_Samples; procedure Try is U: Uninitialised; -- very bad P: Preinitialised; -- has initial value (good) D1: Dynamic_Initialisation; -- has initial value (good) D2: Dynamic_Initialisation := Constructor (0); -- Ada 2005 initialisation D3: Dynamic_Initialisation renames Constructor (0); -- already Ada 95 -- I: Needs_Constructor; -- Illegal without initialisation N: Needs_Constructor := Constructor (0); -- Ada 2005 initialisation begin null; end Try;
Note that D3 is a constant, whereas all others are variables.
Also note that the initial value that is defined for the component of Preinitialised is evaluated at the time of object creation, i.e. if an expression is used instead of the literal, the value can be run-time dependent.
X, Y: Preinitialised;
In this declaration of two objects, the initial expression will be evaluated twice and can deliver different values, because it is equivalent to the sequence[1]:
X: Preinitialised; Y: Preinitialised;
So X is initialised before Y.
See also
Ada 95 Reference Manual
Ada 2005 Reference Manual
Ada Quality and Style Guide
References
- ↑ ISO/IEC 8652:2007. “3.3.1 Object Declarations (7)”, Ada 2005 Reference Manual. “Any declaration [...] with more than one defining_identifier is equivalent to a series of declarations each containing one defining_identifier from the list, [...] in the same order as the list.”
Strings
Ada supports three different types of strings. Each string type is designed to solve a different problem.
In addition, every string type is implemented for each available Characters type (Character, Wide_Character, Wide_Wide_Character) giving a complement of nine combinations.
Fixed-length string handling
Fixed-Length Strings are arrays of Character, and consequently of a fixed length. Since a fixed length string is an indefinite subtype the length does not need to be known at compile time — the length may well be calculated at run time. In the following example the length is calculated from command-line argument 1:
X : String := Ada.Command_Line.Argument (1);
However once the length has been calculated and the strings have been created the length stays constant. Try the following program which shows a typical mistake:
with Ada.Text_IO; with Ada.Command_Line; procedure Show_Commandline_1 is package T_IO renames Ada.Text_IO; package CL renames Ada.Command_Line; X : String := CL.Argument (1); begin T_IO.Put ("Argument 1 = "); T_IO.Put_Line (X); X := CL.Argument (2); T_IO.Put ("Argument 2 = "); T_IO.Put_Line (X); end Show_Commandline_1;
The program will only work when the 1st and 2nd parameter have the same length. This is even true when the 2nd parameter is shorter. There is neither an automatic padding of shorter strings nor an automatic truncation of longer strings.
Having said that, the package Ada.Strings.Fixed contains a set of procedures and functions for Fixed-Length String Handling which allows padding of shorter strings and truncation of longer strings.
Try the following example to see how it works:
with Ada.Text_IO; with Ada.Command_Line; with Ada.Strings.Fixed; procedure Show_Commandline_2 is package T_IO renames Ada.Text_IO; package CL renames Ada.Command_Line; package S renames Ada.Strings; package SF renames Ada.Strings.Fixed; X : String := CL.Argument (1); begin T_IO.Put ("Argument 1 = "); T_IO.Put_Line (X); SF.Move ( Source => CL.Argument (2), Target => X, Drop => S.Right, Justify => S.Left, Pad => S.Space); T_IO.Put ("Argument 2 = "); T_IO.Put_Line (X); end Show_Commandline_2;
Bounded-length string handling
Bounded-Length Strings can be used when the maximum length of a string is known and/or restricted. This is often the case in database applications where only a limited amount of characters can be stored.
Like Fixed-Length Strings the maximum length does not need to be known at compile time — it can also be calculated at runtime — as the example below shows:
with Ada.Text_IO; with Ada.Command_Line; with Ada.Strings.Bounded; procedure Show_Commandline_3 is package T_IO renames Ada.Text_IO; package CL renames Ada.Command_Line; function Max_Length ( Value_1 : Integer; Value_2 : Integer) return Integer is Retval : Integer; begin if Value_1 > Value_2 then Retval := Value_1; else Retval := Value_2; end if; return Retval; end Max_Length; pragma Inline (Max_Length); package SB is new Ada.Strings.Bounded.Generic_Bounded_Length ( Max => Max_Length ( Value_1 => CL.Argument (1)'Length, Value_2 => CL.Argument (2)'Length)); X : SB.Bounded_String := SB.To_Bounded_String (CL.Argument (1)); begin T_IO.Put ("Argument 1 = "); T_IO.Put_Line (SB.To_String (X)); X := SB.To_Bounded_String (CL.Argument (2)); T_IO.Put ("Argument 2 = "); T_IO.Put_Line (SB.To_String (X)); end Show_Commandline_3;
You should know that Bounded-Length Strings have some distinct disadvantages. Most noticeable is that each Bounded-Length String is a different type which makes converting them rather cumbersome. Also a Bounded-Length String type always allocates memory for the maximum permitted string length for the type. The memory allocation for a Bounded-Length String is equal to the maximum number of string "characters" plus an implementation dependent number containing the string length (each character can require allocation of more than one byte per character, depending on the underlying character type of the string, and the length number is 4 bytes long for the Windows GNAT Ada compiler v3.15p, for example).
Unbounded-length string handling
Last but not least there is the Unbounded-Length String. In fact: If you are not doing embedded or database programming this will be the string type you are going to use most often as it gives you the maximum amount of flexibility.
As the name suggest the Unbounded-Length String can hold strings of almost any length — limited only to the value of Integer'Last or your available heap memory. This is because Unbounded_String type is implemented using dynamic memory allocation behind the scenes, providing lower efficiency but maximum flexibility.
with Ada.Text_IO; with Ada.Command_Line; with Ada.Strings.Unbounded; procedure Show_Commandline_4 is package T_IO renames Ada.Text_IO; package CL renames Ada.Command_Line; package SU renames Ada.Strings.Unbounded; X : SU.Unbounded_String := SU.To_Unbounded_String (CL.Argument (1)); begin T_IO.Put ("Argument 1 = "); T_IO.Put_Line (SU.To_String (X)); X := SU.To_Unbounded_String (CL.Argument (2)); T_IO.Put ("Argument 2 = "); T_IO.Put_Line (SU.To_String (X)); end Show_Commandline_4;
As you can see the Unbounded-Length String example is also the shortest (discarding the first example, which is buggy) — this makes using Unbounded-Length Strings very appealing.
See also
Wikibook
Ada 95 Reference Manual
- 2.6 String Literals (Annotated)
- 3.6.3 String Types (Annotated)
- A.4.3 Fixed-Length String Handling (Annotated)
- A.4.4 Bounded-Length String Handling (Annotated)
- A.4.5 Unbounded-Length String Handling (Annotated)
Ada 2005 Reference Manual
- 2.6 String Literals (Annotated)
- 3.6.3 String Types (Annotated)
- A.4.3 Fixed-Length String Handling (Annotated)
- A.4.4 Bounded-Length String Handling (Annotated)
- A.4.5 Unbounded-Length String Handling (Annotated)
Subprograms
In Ada the subprograms are classified into two categories: procedures and functions. A procedures call is a statement and does not return any value, whereas a function returns a value and must therefore be a part of an expression.
Subprogram parameters may have four modes.
- in
- The actual parameter value goes into the call and is not changed there. The formal parameter is a constant and allows only reading. This is the default when no mode is given. The actual parameter is an expression.
- in out
- The actual parameter goes into the call and may be redefined. The formal parameter is a variable and can be read and written.
- out
- The actual parameter's value before the call is irrelevant, it will get a value in the call. The formal parameter can be read and written. (In Ada 83 out parameters were write-only.)
- access
- The formal parameter is an access (a pointer) to some variable.
Note that parameter modes do not specify the parameter passing method. Their purpose is to document the data flow.
The parameter passing method depends on the type of the parameter. A rule of thumb is that parameters fitting into a register are passed by copy, others are passed by reference. For certain types, there are special rules, for others the parameter passing mode is left to the compiler.
Unlike other programming languages, Ada does not need an empty set of ( ) when a subprogram has no parameters.
Procedures
A procedure call in Ada constitutes a statement by itself.
For example:
procedure A_Test (A, B: in Integer; C: out Integer) is begin C := A + B; end A_Test;
When the procedure is called with the statement
A_Test (5 + P, 48, Q);
the expressions 5 + P and 48 are evaluated (expressions are only allowed for in parameters), and then assigned to the formal parameters A and B, which behave like constants. Then, the value A + B is assigned to formal variable C, whose value will be assigned to the actual parameter Q when the procedure finishes.
C, being an out parameter, is an uninitialized variable before the first assignment. (Therefore in Ada 83, there existed the restriction that out parameters are write-only. If you wanted to read the value written, you had to declare a local variable, do all calculations with it, and finally assign it to C before return. This was awkward and error prone so the restriction was removed in Ada 95.)
Within a procedure, the return statement can be used without arguments to exit the procedure and return the control to the caller.
For example, to solve an equation of the kind ax2 + bx + c = 0:
with Ada.Numerics.Elementary_Functions; use Ada.Numerics.Elementary_Functions; procedure Quadratic_Equation (A, B, C : Float; -- By default it is "in". R1, R2 : out Float; Valid : out Boolean) is Z : Float; begin Z := B**2 - 4.0 * A * C; if Z < 0.0 or A = 0.0 then Valid := False; -- Being out parameter, it must be modified at least once. R1 := 0.0; R2 := 0.0; else Valid := True; R1 := (-B + Sqrt (Z)) / (2.0 * A); R2 := (-B - Sqrt (Z)) / (2.0 * A); end if; end Quadratic_Equation;
The function SQRT calculates the square root of non-negative values. If the roots are real, they are given back in R1 and R2, but if they are complex or the equation degenerates (A = 0), the execution of the procedure finishes after assigning to the Valid variable the False value, so that it is controlled after the call to the procedure. Notice that the out parameters should be modified at least once, and that if a mode is not specified, it is implied in.
Functions
A function is a subprogram that can be invoked as part of an expression. Functions can only take in (the default) or access parameters. The latter can be used as a work-around for the restriction that functions may not have out parameters. In this sense, Ada functions behave more like mathematical functions than in other languages. The specification of the function is necessary to show to the clients all the information needed to invoke it.
A function body example can be:
function Minimum (A, B : Integer) return Integer is begin if A <= B then return A; else return B; end if; end Minimum;
The formal parameters of a function behave as local constants whose values are provided by the corresponding actual parameters. The statement return is used to indicate the value returned by the function call and to give back the control to the expression that called the function. The expression of the return statement may be of arbitrary complexity and must be of the same type declared in the specification. If an incompatible type is used, the compiler gives an error. If the restrictions of a subtype are not fulfilled, e.g. a range, it raises a Constraint_Error exception.
The body of the function can contain several return statements and the execution of any of them will finish the function, returning control to the caller. If the flow of control within the function branches in several ways, it is necessary to make sure that each one of them is finished with a return statement. If at run time the end of a function is reached without encountering a return statement, the exception Program_Error is raised. Therefore, the body of a function must have at least one such return statement.
Every call to a function produces a new copy of any object declared within it. When the function finalizes, its objects disappear. Therefore, it is possible to call the function recursively. For example, consider this implementation of the factorial function:
function Factorial (N : Positive) return Positive is begin if N = 1 then return 1; else return (N * Factorial (N - 1)); end if; end Factorial;
When evaluating the expression Factorial (4); the function will be called with parameter 4 and within the function it will try to evaluate the expression Factorial (3), calling itself as a function, but in this case parameter N would be 3 (each call copies the parameters) and so on until N = 1 is evaluated which will finalize the recursion and then the expression will begin to be completed in the reverse order.
A formal parameter of a function can be of any type, including vectors or records. Nevertheless, it cannot be an anonymous type, that is, its type must be declared before, for example:
type Float_Vector is array (Positive range <>) of Float; function Add_Components (V: Float_Vector) return Float is Result : Float := 0.0; begin for I in V'Range loop Result := Result + V(I); end loop; return Result; end Add_Components;
In this example, the function can be used on a vector of arbitrary dimension. Therefore, there are no static bounds in the parameters passed to the functions. For example, it is possible to be used in the following way:
V4 : Float_Vector (1 .. 4) := (1.2, 3.4, 5.6, 7.8); Sum : Float; Sum := Add_Components (V4);
In the same way, a function can also return a type whose bounds are not known a priori. For example:
function Invert_Components (V : Float_Vector) return Float_Vector is Result : Float_Vector(V'Range); -- Fix the bounds of the vector to be returned. begin for I in V'Range loop Result(I) := V (V'First + V'Last - I); end loop; return Result; end Invert_Components;
The variable Result has the same bounds as V, so the returned vector will always have the same dimension as the one passed as parameter.
A value returned by a function can be used without assigning it to a variable, it can be referenced as an expression. For example, Invert_Components (V4) (1), where the first element of the vector returned by the function would be obtained (in this case, the last element of V4, i.e. 7.8).
Named parameters
In subprogram calls, named parameter notation (i.e. the name of the formal parameter followed of the symbol => and then the actual parameter) allows the rearrangement of the parameters in the call. For example:
Quadratic_Equation (Valid => OK, A => 1.0, B => 2.0, C => 3.0, R1 => P, R2 => Q); F := Factorial (N => (3 + I));
This is especially useful to make clear which parameter is which.
Phi := Arctan (A, B); Phi := Arctan (Y => A, X => B);
The first call (from Ada.Numerics.Elementary_Functions) is not very clear. One might easily confuse the parameters. The second call makes the meaning clear without any ambiguity.
Another use is for calls with numeric literals:
Ada.Float_Text_IO.Put_Line (X, 3, 2, 0); -- ? Ada.Float_Text_IO.Put_Line (X, Fore => 3, Aft => 2, Exp => 0); -- OK
Default parameters
On the other hand, formal parameters may have default values. They can, therefore, be omitted in the subprogram call. For example:
procedure By_Default_Example (A, B: in Integer := 0);
can be called in these ways:
By_Default_Example (5, 7); -- A = 5, B = 7 By_Default_Example (5); -- A = 5, B = 0 By_Default_Example; -- A = 0, B = 0 By_Default_Example (B => 3); -- A = 0, B = 3 By_Default_Example (1, B => 2); -- A = 1, B = 2
In the first statement, a "regular call" is used (with positional association); the second also uses positional association but omits the second parameter to use the default; in the third statement, all parameters are by default; the fourth statement uses named association to omit the first parameter; finally, the fifth statement uses mixed association, here the positional parameters have to precede the named ones.
Note that the default expression is evaluated once for each formal parameter that has no actual parameter. Thus, if in the above example a function would be used as defaults for A and B, the function would be evaluated once in case 2 and 4; twice in case 3, so A and B could have different values; in the others cases, it would not be evaluated.
See also
Wikibook
Ada 95 Reference Manual
Ada 2005 Reference Manual
Ada Quality and Style Guide
Packages
Ada encourages the division of code into separate modules called packages. Each package can contain any combination of items.
Some of the benefits of using packages are:
- package contents are placed in a separate namespace, preventing naming collisions,
- implementation details of the package can be hidden from the programmer (information hiding),
- object orientation requires defining a type and its primitive subprograms within a package, and
- packages can be separately compiled.
Some of the more common package usages are:
- a group of related subprograms along with their shared data, with the data not visible outside the package,
- one or more data types along with subprograms for manipulating those data types, and
- a generic package that can be instantiated under varying conditions.
The following is a quote from the current Ada Reference Manual Section 7: Packages. RM 7(1) (Annotated)
Packages are program units that allow the specification of groups of logically related entities. Typically, a package contains the declaration of a type (often a private type or private extension) along with the declaration of primitive subprograms of the type, which can be called from outside the package, while their inner workings remain hidden from outside users.
Separate compilation
It is very common for package declarations and package bodies to be coded into separate files and separately compiled. Doing so places the package at the library level where it will be accessible to all other code via the with statement—if a more restricted scope is desired, simply declare the package (and package body, if needed) within the appropriate scope. The package body can itself be divided into multiple files by specifying that one or more subprogram implementations are separate.
One of the biggest advantages of Ada over most other programming languages is its well defined system of modularization and separate compilation. Even though Ada allows separate compilation, it maintains the strong type checking among the various compilations by enforcing rules of compilation order and compatibility checking. Ada uses separate compilation (like Modula-2, Java and C#), and not independent compilation (as C/C++ does), in which the various parts are compiled with no knowledge of the other compilation units with which they will be combined.
A note to C/C++ users: Yes, you can use the preprocessor to emulate separate compilation — but it is only an emulation and the smallest mistake leads to very hard to find bugs. It is telling that all C/C++ successor languages including D have turned away from the independent compilation and the use of the preprocessor.
So it's good to know that Ada has had separate compilation ever since Ada-83 and is probably the most sophisticated implementation around.
Parts of a package
A package generally consists of two parts, the specification and the body. A package specification can be further divided in two logical parts, the visible part and the private part. Only the visible part of the specification is mandatory. The private part of the specification is optional, and a package specification might not have a package body—the package body only exists to complete any incomplete items in the specification. Subprogram declarations are the most common incomplete items. There must not be a package body if there is no incomplete declarations and there have to be a package body if there is incomplete declarations in the specification.
To understand the value of the three-way division, consider the case of a package that has already been released and is in use. A change to the visible part of the specification will require that the programmers of all using software verify that the change does not affect the using code. A change to the private part of the declaration will require that all using code be recompiled but no review is normally needed. Some changes to the private part can change the meaning of the client code however. An example is changing a private record type into a private access type. This change can be done with changes in the private part, but change the semantic meaning of assignment in the clients code. A change to the package body will only require that the file containing the package body be recompiled, because nothing outside of the package body can ever access anything within the package body (beyond the declarations in the specification part).
A common usage of the three parts is to declare the existence of a record type and some subprograms that operate on that type in the visible part, define the actual structure of the record type in the private part, and provide the code to implement the subprograms in the package body.
The package specification — the visible part
The visible part of a package specification describes all the subprogram specifications, variables, types, constants etc that are visible to anyone who wishes to use the package.
package Public_Only_Package is type Range_10 is range 1 .. 10; end Public_Only_Package;
The private part
The private part of a package serves two purposes:
- To complete the deferred definition of private types and constants.
- To export entities only visible to the children of the package
package Package_With_Private is type Private_Type is private; private type Private_Type is array (1 .. 10) of Integer; end Package_With_Private;
The package body
The package body defines the implementation of the package. All the subprograms defined in the specification have to be implemented in the body. New subprograms, types and objects can be defined in the body that are not visible to the users of the package.
package Package_With_Body is type Basic_Record is private; procedure Set_A (This : in out Basic_Record; An_A : in Integer); function Get_A (This : Basic_Record) return Integer; private type Basic_Record is record A : Integer; end record ; pragma Pure_Function (Get_A); pragma Inline (Get_A); pragma Inline (Set_A); end Package_With_Body;
package body Package_With_Body is procedure Set_A (This : in out Basic_Record; An_A : in Integer) is begin This.A := An_A; end Set_A; function Get_A (This : Basic_Record) return Integer is begin return This.A; end Get_A; end Package_With_Body;
- pragma Pure_Function
- Only available when using GNAT.
Two Flavors of Package
The packages above each define a type together with operations of the type. When the type's composition is placed in the private part of a package, the package then exports what is known to be an Abstract Data Type or ADT for short. Objects of the type are then constructed by calling one of the subprograms associated with the respective type.
A different kind of package is the Abstract State Machine. A package will be modeling a single item of the problem domain, such as the motor of a car. If a program controls one car, there is typically just one motor, or the motor. The public part of the package specification only declares the operations of the module (of the motor, say), but no type. All data of the module are hidden in the body of the package where they act as state variables to be queried, or manipulated by the subprograms of the package. The initialization part sets the state variables to their initial values.
package Package_With_Body is procedure Set_A (An_A : in Integer); function Get_A return Integer; private pragma Pure_Function (Get_A); end Package_With_Body;
package body Package_With_Body is The_A: Integer; procedure Set_A (An_A : in Integer) is begin The_A := An_A; end Set_A; function Get_A return Integer is begin return The_A; end Get_A; begin The_A := 0; end Package_With_Body;
(A note on construction: The package initialization part after begin corresponds to a construction subprogram of an ADT package. However, as a state machine is an “object” already, “construction” is happening during package initialization. (Here it sets the state variable The_A to its initial value.) An ASM package can be viewed as a singleton.)
Using packages
To utilize a package it's needed to name it in a with clause, whereas to have direct visibility of that package it's needed to name it in a use clause.
For C++ programmers, Ada's with clause is analogous to the C++ preprocessor's #include and Ada's use is similar to the using namespace statement in C++. In particular, use leads to the same namespace pollution problems as using namespace and thus should be used sparingly. Renaming can shorten long compound names to a manageable length, while the use type clause makes a type's operators visible. These features reduce the need for plain use.
Standard with
The standard with clause provides visibility for the public part of a unit to the following defined unit. The imported package can be used in any part of the defined unit, including the body when the clause is used in the specification.
Private with
This language feature is only available in Ada 2005.
private with Ada.Strings.Unbounded; package Private_With is -- The package Ada.String.Unbounded is not visible at this point type Basic_Record is private; procedure Set_A (This : in out Basic_Record; An_A : in String); function Get_A (This : Basic_Record) return String; private -- The visibility of package Ada.String.Unbounded starts here package Unbounded renames Ada.Strings.Unbounded; type Basic_Record is record A : Unbounded.Unbounded_String; end record; pragma Pure_Function (Get_A); pragma Inline (Get_A); pragma Inline (Set_A); end Private_With;
package body Private_With is -- The private withed package is visible in the body too procedure Set_A (This : in out Basic_Record; An_A : in String) is begin This.A := Unbounded.To_Unbounded_String (An_A); end Set_A; function Get_A (This : Basic_Record) return String is begin return Unbounded.To_String (This.A); end Get_A; end Private_With;
Limited with
This language feature is only available in Ada 2005.
limited with Departments; package Employees is type Employee is tagged private; procedure Assign_Employee (E : in out Employee; D : access Departments.Department'Class); type Dept_Ptr is access all Departments.Department'Class; function Current_Department(E : in Employee) return Dept_Ptr; ... end Employees;
limited with Employees; package Departments is type Department is tagged private; procedure Choose_Manager (Dept : in out Department; Manager : access Employees.Employee'Class); ... end Departments;
Making operators visible
Suppose you have a package Universe that defines some numeric type T.
with Universe; procedure P is V: Universe.T := 10.0; begin V := V * 42.0; -- illegal end P;
This program fragment is illegal since the operators implicitly defined in Universe are not directly visible.
You have four choices to make the program legal.
Use a use_package_clause. This makes all declarations in Universe directly visible (provided they are not hidden because of other homographs).
with Universe; use Universe; procedure P is V: Universe.T := 10.0; begin V := V * 42.0; end P;
Use renaming. This is error prone since if you rename many operators, cut and paste errors are probable.
with Universe; procedure P is function "*" (Left, Right: Universe.T) return Universe.T renames Universe."*"; function "/" (Left, Right: Universe.T) return Universe.T renames Universe."*"; -- oops V: Universe.T := 10.0; begin V := V * 42.0; end P;
Use qualification. This is extremely ugly and unreadable.
with Universe; procedure P is V: Universe.T := 10.0; begin V := Universe."*" (V, 42.0); end P;
Use the use_type_clause. This makes only the operators in Universe directly visible.
with Universe; procedure P is V: Universe.T := 10.0; use type Universe.T; begin V := V * 42.0; end P;
There is a special beauty in the use_type_clause. Suppose you have a set of packages like so:
with Universe; package Pack is subtype T is Universe.T; end Pack;
with Pack; procedure P is V: Pack.T := 10.0; begin V := V * 42.0; -- illegal end P;
Now you've got into trouble. Since Universe is not made visible, you cannot use a use_package_clause for Universe to make the operator directly visible, nor can you use qualification for the same reason. Also a use_package_clause for Pack does not help, since the operator is not defined in Pack. The effect of the above construct means that the operator is not nameable, i.e. it cannot be renamed in a renaming statement.
Of course you can add Universe to the context clause, but this may be impossible due to some other reasons (e.g. coding standards); also adding the operators to Pack may be forbidden or not feasible. So what to do?
The solution is simple. Use the use_type_clause for Pack.T and all is well!
with Pack; procedure P is V: Pack.T := 10.0; use type Pack.T; begin V := V * 42.0; end P;
Package organisation
Nested packages
A nested package is a package declared inside a package. Like a normal package, it has a public part and a private part. From outside, items declared in a nested package N will have visibility as usual; the programmer may refer to these items using a full dotted name like P.N.X. (But not P.M.Y.)
package P is D: Integer; -- a nested package: package N is X: Integer; private Foo: Integer; end N; E: Integer; private -- another nested package: package M is Y: Integer; private Bar: Integer; end M; end P;
Inside a package, declarations become visible as they are introduced, in textual order. That is, a nested package N that is declared after some other declaration D can refer to this declaration D. A declaration E following N can refer to items of N[1]. But neither can “look ahead” and refer to any declaration that goes after them. For example, spec N above cannot refer to M in any way.
In the following example, a type is derived in both of the two nested packages Disks and Books. Notice that the full declaration of parent type Item appears before the two nested packages.
with Ada.Strings.Unbounded; use Ada.Strings.Unbounded; package Shelf is pragma Elaborate_Body; -- things to put on the shelf type ID is range 1_000 .. 9_999; type Item (Identifier : ID) is abstract tagged limited null record; type Item_Ref is access constant Item'class; function Next_ID return ID; -- a fresh ID for an Item to Put on the shelf package Disks is type Music is ( Jazz, Rock, Raga, Classic, Pop, Soul); type Disk (Style : Music; Identifier : ID) is new Item (Identifier) with record Artist : Unbounded_String; Title : Unbounded_String; end record; end Disks; package Books is type Literature is ( Play, Novel, Poem, Story, Text, Art); type Book (Kind : Literature; Identifier : ID) is new Item (Identifier) with record Authors : Unbounded_String; Title : Unbounded_String; Year : Integer; end record; end Books; -- shelf manipulation procedure Put (it: Item_Ref); function Get (identifier : ID) return Item_Ref; function Search (title : String) return ID; private -- keeping private things private package Boxes is type Treasure(Identifier: ID) is limited private; private type Treasure(Identifier: ID) is new Item(Identifier) with null record; end Boxes; end Shelf;
A package may also be nested inside a subprogram. In fact, packages can be declared in any declarative part, including those of a block.
Child packages
Ada allows one to extend the functionality of a unit (package) with so-called children (child packages). With certain exceptions, all the functionality of the parent is available to a child. This means that all public and private declarations of the parent package are visible to all child packages.
The above example, reworked as a hierarchy of packages, looks like this. Notice that the package Ada.Strings.Unbounded is not needed by the top level package Shelf, hence its with clause doesn't appear here. (We have added a match function for searching a shelf, though):
package Shelf is pragma Elaborate_Body; type ID is range 1_000 .. 9_999; type Item (Identifier : ID) is abstract tagged limited null record; type Item_Ref is access constant Item'Class; function Next_ID return ID; -- a fresh ID for an Item to Put on the shelf function match (it : Item; Text : String) return Boolean is abstract; -- see whether It has bibliographic information matching Text -- shelf manipulation procedure Put (it: Item_Ref); function Get (identifier : ID) return Item_Ref; function Search (title : String) return ID; end Shelf;
The name of a child package consists of the parent unit's name followed by the child package's identifier, separated by a period (dot) `.'.
with Ada.Strings.Unbounded; use Ada.Strings.Unbounded; package Shelf.Books is type Literature is ( Play, Novel, Poem, Story, Text, Art); type Book (Kind : Literature; Identifier : ID) is new Item (Identifier) with record Authors : Unbounded_String; Title : Unbounded_String; Year : Integer; end record; function match(it: Book; text: String) return Boolean; end Shelf.Books;
Book has two components of type Unbounded_String, so Ada.Strings.Unbounded appears in a with clause of the child package. This is unlike the nested packages case which requires that all units needed by any one of the nested packages be listed in the context clause of the enclosing package (see 10.1.2 Context Clauses - With Clauses (Annotated)). Child packages thus give better control over package dependences. With clauses are more local.
The new child package Shelf.Disks looks similar. The Boxes package which was a nested package in the private part of the original Shelf package is moved to a private child package:
private package Shelf.Boxes is type Treasure(Identifier: ID) is limited private; private type Treasure(Identifier: ID) is new Item(Identifier) with null record; function match(it: Treasure; text: String) return Boolean; end Shelf.Boxes;
The privacy of the package means that it can only be used by equally private client units. These clients include private siblings and also the bodies of siblings (as bodies are never public).
Child packages may be listed in context clauses just like normal packages. A with of a child also 'withs' the parent.
Subunits
A subunit is just a feature to move a body into a place of its own when otherwise the enclosing body will become too large. It can also be used for limiting the scope of context clauses.
The subunits allow to physically divide a package into different compilation units without breaking the logical unity of the package. Usually each separated subunit goes to a different file allowing separate compilation of each subunit and independent version control history for each one.
package body Pack is procedure Proc is separate; end Pack; with Some_Unit; separate (Pack) procedure Proc is begin ... end Proc;
Notes
- ↑ For example,
E: Integer := D + N.X;
See also
Wikibook
Wikipedia
Ada 95 Reference Manual
Ada 2005 Reference Manual
Input Output
The standard Ada libraries provide several Input/Output facilities, each one adapted to specific needs. Namely, the language defines the following dedicated packages:
- Text_IO
- Sequential_IO
- Direct_IO
- Stream_IO
The programmer must choose the adequate package depending on the application needs. For example, the following properties of the data handled by the application should be considered:
- Data contents: plain text, or binary data?
- Accessing the data: random access, or sequential access?
- Medium: data file, console, network/data-bus?
- Data structure: homogeneous file (sequence of the same data field), heterogeneous file (different data fields)?
- Data format: adherence to an existing data format, or the application can freely choose a new one?
For example, Stream_IO is very powerful and can handle complex data structures but can be heavier than other packages; Sequential_IO is lean and easy to use but cannot be used by applications requiring random data access; Text_IO can handle just textual data, but it is enough for handling the command-line console.
The following table gives some advices for choosing the more adequate one:
| Data access | Plain text | Binary data | |
|---|---|---|---|
| Homogeneous | Heterogeneous | ||
| Sequential | Text_IO | Sequential_IO | Stream_IO |
| Random | Text_IO | Direct_IO | Stream_IO |
So the most important lesson to learn is choosing the right one. This chapter will describe more in detail these standard packages, explaining how to use them effectively. Besides these Ada-defined packages for general I/O operations each Ada compiler usually has other implementation-defined Input-Output facilities, and there are also other external libraries for specialized I/O needs like XML processing or interfacing with databases.
Text I/O
Text I/O is probably the most used Input/Output package. All data inside the file are represented by human readable text. Text I/O provides support for line and page layout but the standard is free form text.
with Ada.Strings; use Ada.Strings; with Ada.Text_IO; use Ada.Text_IO; procedure Main is Str : String (1..5); Last : Natural; begin Ada.Text_IO.Get_Line (Str, Last); Ada.Text_IO.Put_Line (Str (1..Last)); end;
It also contains several generic packages for converting numeric and enumeration types to character strings, or for handling Bounded and Unbounded strings, allowing the programmer to read and write different data types in the same file easily (there are ready-to-use instantiations of these generic packages for the Integer, Float, and Complex types). Finally, the same family of Ada.Text_IO packages (including the several children and instantiation packages) for the type Wide_Character and Wide_Wide_Character.
It is worth noting that the family of Text_IO packages provide some automatic text processing. For example, the Get_Line ignores white spaces at the beginning of a line (Get_Immediate does not present this behavior), or adding a newline character when closing the file. This is thus adequate for applications handling simple textual data, but users requiring direct management of text (e.g. raw access to the character encoding) must consider other packages like Sequential_IO.
Direct I/O
Direct I/O is used for random access files which contain only elements of one specific type. With Direct_IO you can position the file pointer to any element of that type (random access), however you can't freely choose the element type, the element type needs to be a definite subtype.
Sequential I/O
Direct I/O is used for random access files which contain only elements of one specific type. With Sequential_IO it is the other way round: you can choose between definite and indefinite element types but you have to read and write the elements one after the other.
Stream I/O
Stream I/O is the most powerful input/output package which Ada provides. Stream I/O allows you to mix objects from different element types in one sequential file. In order to read/write from/to a stream each type provides a 'Read and 'Write attribute as well as an 'Input and 'Output attribute. These attributes are automatically generated for each type you declare.
The 'Read and 'Write attributes treat the elements as raw data. They are suitable for low level input/output as well as interfacing with other programming languages.
The 'Input and 'Output attribute add additional control informations to the file, like for example the 'First and 'Last attributes from an array.
In object orientated programming you can also use the 'Class'Input and 'Class'Output attributes - they will store and recover the actual object type as well.
Stream I/O is also the most flexible input/output package. All I/O attributes can be replaced with user defined functions or procedures using representation clauses and you can provide your own Stream I/O types using flexible object oriented techniques.
See also
Wikibook
- Ada Programming
- Ada Programming/Libraries/Ada.Direct_IO
- Ada Programming/Libraries/Ada.Sequential_IO
- Ada Programming/Libraries/Ada.Streams
- Ada Programming/Libraries/Ada.Text_IO
- Ada Programming/Libraries/Ada.Text_IO.Enumeration_IO (nested package)
- Ada Programming/Libraries/Ada.Text_IO.Integer_IO (nested package)
- Ada Programming/Libraries/Ada.Text_IO.Modular_IO (nested package)
- Ada Programming/Libraries/Ada.Text_IO.Float_IO (nested package)
- Ada Programming/Libraries/Ada.Text_IO.Fixed_IO (nested package)
- Ada Programming/Libraries/Ada.Text_IO.Decimal_IO (nested package)
- Ada Programming/Libraries/Ada.Text_IO.Bounded_IO
- Ada Programming/Libraries/Ada.Text_IO.Unbounded_IO
- Ada Programming/Libraries/Ada.Text_IO.Complex_IO (specialized needs annex)
- Ada Programming/Libraries/Ada.Text_IO.Editing (specialized needs annex)
- Ada Programming/Libraries/Ada.Integer_Text_IO
- Ada Programming/Libraries/Ada.Float_Text_IO
- Ada Programming/Libraries/Ada.Complex_Text_IO (specialized needs annex)
- Ada Programming/Libraries/Ada.Storage_IO (not a general-purpose I/O package)
- Ada Programming/Libraries/Ada.IO_Exceptions
- Ada Programming/Libraries/Ada.Command_Line
- Ada Programming/Libraries/Ada.Directories
- Ada Programming/Libraries/Ada.Environment_Variables
- Ada Programming/Libraries/GNAT.IO (implementation defined)
- Ada Programming/Libraries/GNAT.IO_Aux (implementation defined)
- Ada Programming/Libraries/GNAT.Calendar.Time_IO (implementation defined)
- Ada Programming/Libraries/System.IO (implementation defined)
- Ada Programming/Libraries
- Ada Programming/Platform
- Ada Programming/Platform/Linux
- Ada Programming/Platform/Windows
Ada Reference Manual
- A.6 Input-Output (Annotated)
- A.7 External Files and File Objects (Annotated)
- A.8 Sequential and Direct Files (Annotated)
- A.10 Text Input-Output (Annotated)
- A.11 Wide Text Input-Output and Wide Wide Text Input-Output (Annotated)
- A.12 Stream Input-Output (Annotated)
- A.13 Exceptions in Input-Output (Annotated)
- A.14 File Sharing (Annotated)
Ada 95 Quality and Style Guide
Exceptions
Robustness
Robustness is the ability of a system or system component to behave “reasonably” when it detects an anomaly, e.g.:
- It receives invalid inputs.
- Another system component (hardware or software) malfunctions.
Take as example a telephone exchange control program. What should the control program do when a line fails? It is unacceptable simply to halt — all calls will then fail. Better would be to abandon the current call (only), record that the line is out of service, and continue. Better still would be to try to reuse the line — the fault might be transient. Robustness is desirable in all systems, but It is essential in systems on which human safety or welfare depends, e.g., hospital patient monitoring, aircraft fly-by-wire, nuclear power station control, etc.
Modules, preconditions and postconditions
A module may be specified in terms of its preconditions and postconditions. A precondition is a condition that the module’s inputs are supposed to satisfy. A postcondition is a condition that the module’s outputs are required to satisfy, provided that the precondition is satisfied. What should a module do if its precondition is not satisfied?
- Halt? Even with diagnostic information, this is generally unacceptable.
- Use a global result code? The result code can be set to indicate an anomaly. Subsequently it may be tested by a module that can effect error recovery. Problem: this induces tight coupling among the modules concerned.
- Each module has its own result code? This is a parameter (or function result) that may be set to indicate an anomaly, and is tested by calling modules. Problems: (1) setting and testing result codes tends to swamp the normal-case logic and (2) the result codes are normally ignored.
- Exception handling — Ada’s solution. A module detecting an anomaly raises an exception. The same, or another, module may handle that exception.
The exception mechanism is a special case of a goto statement that is tailored for modular handling of anomalous situations:
- A unit (e.g., block or subprogram body) may raise an exception, to signal that an anomaly has been detected. The computation that raised the exception is abandoned (and can never be resumed, although it can be restarted).
- A unit may propagate an exception that has been raised by itself (or propagated out of another unit it has called).
- A unit may alternatively handle such an exception, allowing programmer-defined recovery from an anomalous situation. Exception handlers are segregated from normal-case code.
Predefined exceptions
The predefined exceptions are those defined in package Standard. Every language-defined run-time error causes a predefined exception to be raised. Some examples are:
- Constraint_Error, raised when a subtype’s constraint is not satisfied
- Program_Error, when a protected operation is called inside a protected object, e.g.
- Storage_Error, raised by running out of storage
- Tasking_Error, when a task cannot be activated because the operating system has not enough resources, e.g.
Ex.1
Name : String (1 .. 10);
...
Name := "Hamlet"; -- Raises Constraint_Error,
-- because the "Hamlet" has bounds (1 .. 6).
Ex.2
loop P := new Int_Node'(0, P); end loop; -- Soon raises Storage_Error, -- because of the extreme memory leak.
Ex.3 Compare the following approaches:
procedure Compute_Sqrt (X : in Float; Sqrt : out Float; OK : out Boolean) is begin if X >= 0 then OK := True; -- compute √X ... else OK := False; end if; end Compute_Sqrt; ... procedure Triangle (A, B, C : in Float; Area, Perimeter : out Float; Exists : out Boolean) is S : Float := 0.5 * (A + B + C); OK : Boolean; begin Compute_Sqrt (S * (S-A) * (S-B) * (S-C), Area, OK); Perimeter := 2.0 * S; Exists := OK; end Triangle;
A negative argument to Compute_Sqrt causes OK to be set to False. Triangle uses it to determine its own status parameter value, and so on up the calling tree, ad nauseam.
versus
function Sqrt (X : Float) return Float is begin if X < 0.0 then raise Constraint_Error; end if; -- compute √X ... end Sqrt; ... procedure Triangle (A, B, C : in Float; Area, Perimeter : out Float) is S : Float := 0.5 * (A + B + C); OK : Boolean; begin Area := Sqrt (S * (S-A) * (S-B) * (S-C)); Perimeter := 2.0 * S; end Triangle;
A negative argument to Sqrt causes Constraint_Error to be explicitly raised inside Sqrt, and propagated out. Triangle simply propagates the exception (by not handling it).
Alternatively, we can catch the error by using the type system:
subtype Pos_Float is Float range 0.0 .. Float'Last; function Sqrt (X : Pos_Float) return Pos_Float is begin -- compute √X ... end Sqrt;
A negative argument to Sqrt now raises Constraint_Error at the point of call. Sqrt is never even entered.
Input-output exceptions
Some examples of exceptions raised by subprograms of the predefined package Ada.Text_IO are:
- End_Error, raised by Get, Skip_Line, etc., if end-of-file already reached.
- Data_Error, raised by Get in Integer_IO, etc., if the input is not a literal of the expected type.
- Mode_Error, raised by trying to read from an output file, or write to an input file, etc
- Layout_Error, raised by specifying an invalid data format in a text I/O operation
Ex. 1
declare A : Matrix (1 .. M, 1 .. N); begin for I in 1 .. M loop for J in 1 .. N loop begin Get (A(I,J)); exception when Data_Error => Put ("Ill-formed matrix element"); A(I,J) := 0.0; end; end loop; end loop; exception when End_Error => Put ("Matrix element(s) missing"); end;
Exception declarations
Exceptions are declared rather like objects, but they are not objects. For example, recursive re-entry to a scope where an exception is declared does not create a new exception of the same name; instead the exception declared in the outer invocation is reused.
Ex.1
Line_Failed : exception;
Ex.2
package Directory_Enquiries is procedure Insert (New_Name : in Name; New_Number : in Number); procedure Lookup (Given_Name : in Name; Corr_Number : out Number); Name_Duplicated : exception; Name_Absent : exception; Directory_Full : exception; end Directory_Enquiries;
Raising exceptions
The raise statement explicitly raises a specified exception. The use of raise statements is strongly discouraged, because it is essentially a goto statement that does not even require an explicit destination. See Joel on Software: Exceptions for comprehensive coverage on the topic.
Ex. 1
package body Directory_Enquiries is procedure Insert (New_Name : in Name; New_Number : in Number) is … begin … if New_Name = Old_Entry.A_Name then raise Name_Duplicated; end if; … New_Entry := new Dir_Node'(New_Name, New_Number,…); … exception when Storage_Error => raise Directory_Full; end Insert; procedure Lookup (Given_Name : in Name; Corr_Number : out Number) is … begin … if not Found then raise Name_Absent; end if; … end Lookup; end Directory_Enquiries;
Exception handling and propagation
Exception handlers may be grouped at the end of a block, subprogram body, etc. A handler is any sequence of statements that may end:
- by completing;
- by executing a return statement;
- by raising a different exception (raise e;);
- by re-raising the same exception (raise;).
Suppose that an exception e is raised in a sequence of statements U (a block, subprogram body, etc.).
- If U contains a handler for e: that handler is executed, then control leaves U.
- If U contains no handler for e: e is propagated out of U; in effect, e is raised at the "point of call” of U.
So the raising of an exception causes the sequence of statements responsible to be abandoned at the point of occurrence of the exception. It is not, and cannot be, resumed.
Ex. 1
... exception when Line_Failed => begin -- attempt recovery Log_Error; Retransmit (Current_Packet); exception when Line_Failed => Notify_Engineer; -- recovery failed! Abandon_Call; end; ...
Information about an exception occurrence
Ada provides information about an exception in an object of type Exception_Occurrence, defined in Ada.Exceptions along with subprograms taking this type as parameter:
- Exception_Name: return the full exception name using the dot notation and in uppercase letters. For example, Queue.Overflow.
- Exception_Message: return the exception message associated with the occurrence.
- Exception_Information: return a string including the exception name and the associated exception message.
For getting an exception occurrence object the following syntax is used:
with Ada.Exceptions; use Ada.Exceptions; ... exception when Error: High_Pressure | High_Temperature => Put ("Exception: "); Put_Line (Exception_Name (Error)); Put (Exception_Message (Error)); when Error: others => Put ("Unexpected exception: "); Put_Line (Exception_Information(Error)); end;
The exception message content is implementation defined when it is not set by the user who raises the exception. It usually contains a reason for the exception and the raising location.
The user can specify a message using the procedure Raise_Exception.
declare Valve_Failure : exception; begin ... Raise_Exception (Valve_Failure'Identity, "Failure while opening"); ... Raise_Exception (Valve_Failure'Identity, "Failure while closing"); ... exception when Fail: Valve_Failure => Put (Exception_Message (Fail)); end;
The package also provides subprograms for saving exception occurrences and reraising them.
See also
Wikibook
Ada 95 Reference Manual
Ada 2005 Reference Manual
Ada Quality and Style Guide
- Chapter 4: Program Structure
- Chapter 5: Programming Practices
- Chapter 7: Portability
Generics
Parametric polymorphism (generic units)
The idea of code reusability arises because of the necessity to construct programs on the basis of well established building blocks that can be combined to form an ampler and complex system. The reusability of code improves the productivity and the quality of software. One of the ways in which the Ada language supports this characteristic is by means of generic units. A generic unit is a unit that defines algorithms in terms of types and other operations that are not defined until the user instantiates them. Generic units can be subprograms and packages.
Note to C++ programmers: generic units are similar to C++ templates.
For example, to define a procedure for swapping variables of any (non-limited) type:
generic type Element_T is private; -- Generic formal type parameter procedure Swap (X, Y : in out Element_T);
procedure Swap (X, Y : in out Element_T) is Temporary : constant Element_T := X; begin X := Y; Y := Temporary; end Swap;
The Swap subprogram is said to be generic. The subprogram specification is preceded by the generic formal part consisting of the reserved word generic followed by a list of generic formal parameters which may be empty. The entities declared as generic are not directly usable, it is necessary to instantiate them.
To be able to use Swap, it is necessary to create an instance for the wanted type. For example:
procedure Swap_Integers is new Swap (Integer);
Now the Swap_Integers procedure can be used for variables of type Integer.
The generic procedure can be instantiated for all the needed types. It can be instantiated with different names or, if the same identifier is used in the instantiation, each declaration overloads the procedure:
procedure Instance_Swap is new Swap (Float); procedure Instance_Swap is new Swap (Day_T); procedure Instance_Swap is new Swap (Element_T => Stack_T);
Similarly, generic packages can be used, for example, to implement a stack of any kind of elements:
generic Max: Positive; type Element_T is private; package Generic_Stack is procedure Push (E: Element_T); function Pop return Element_T; end Generic_Stack;
package body Generic_Stack is Stack: array (1 .. Max) of Element_T; Top : Integer range 0 .. Max := 0; -- initialise to empty -- ... end Generic_Stack;
A stack of a given size and type could be defined in this way:
declare package Float_100_Stack is new Generic_Stack (100, Float); use Float_100_Stack; begin Push (45.8); -- ... end;
Generic parameters
The generic unit declares generic formal parameters, which can be:
- objects (of mode in or in out but never out)
- types
- subprograms
- instances of another, designated, generic unit.
When instantiating the generic, the programmer passes one actual parameter for each formal. Formal values and subprograms can have defaults, so passing an actual for them is optional.
Generic formal objects
Formal parameters of mode in accept any value, constant, or variable of the designated type. The actual is copied into the generic instance, and behaves as a constant inside the generic; this implies that the designated type cannot be limited. It is possible to specify a default value, like this:
generic Object : in Natural := 0;
For mode in out, the actual must be a variable.
One limitation with generic formal objects is that they are never considered static, even if the actual happens to be static. If the object is a number, it cannot be used to create a new type. It can however be used to create a new derived type, or a subtype:
generic Size : in Natural := 0; package P is type T1 is mod Size; -- illegal! type T2 is range 1 .. Size; -- illegal! type T3 is new Integer range 1 .. Size; -- OK subtype T4 is Integer range 1 .. Size; -- OK end P;
The reason why formal objects are nonstatic is to allow the compiler to emit the object code for the generic only once, and to have all instances share it, passing it the address of their actual object as a parameter. This bit of compiler technology is called shared generics. If formal objects were static, the compiler would have to emit one copy of the object code, with the object embedded in it, for each instance, potentially leading to an explosion in object code size (code bloat).
(Note to C++ programmers: in C++, since formal objects can be static, the compiler cannot implement shared generics in the general case; it would have to examine the entire body of the generic before deciding whether or not to share its object code. In contrast, Ada generics are designed so that the compiler can instantiate a generic without looking at its body.)
Generic formal types
The syntax allows the programmer to specify which type categories are acceptable as actuals. As a rule of thumb: The syntax expresses how the generic sees the type, i.e. it assumes the worst, not how the creator of the instance sees the type.
This is the syntax of RM 12.5:
formal_type_declaration ::= type defining_identifier[discriminant_part] is formal_type_definition; formal_type_definition ::= formal_private_type_definition | formal_derived_type_definition | formal_discrete_type_definition | formal_signed_integer_type_definition | formal_modular_type_definition | formal_floating_point_definition | formal_ordinary_fixed_point_definition | formal_decimal_fixed_point_definition | formal_array_type_definition | formal_access_type_definiton | formal_interface_type_definition
This is quite complex, so some examples are given below. A type declared with the syntax type T (<>) denotes a type with unknown discriminants. This is the Ada vernacular for indefinite types, i.e. types for which objects cannot be declared without giving an initial expression. An example of such a type is one with a discriminant without default, another example is an unconstrained array type.
| Generic formal type | Acceptable actual types |
|---|---|
type T (<>) is limited private; |
Any type at all. The actual type can be limited or not, indefinite or definite, but the generic treats it as limited and indefinite, i.e. does not assume that assignment is available for the type. |
type T (<>) is private; |
Any nonlimited type: the generic knows that it is possible to assign to variables of this type, but it is not possible to declare objects of this type without initial value. |
type T is private; |
Any nonlimited definite type: the generic knows that it is possible to assign to variables of this type and to declare objects without initial value. |
type T (<>) is abstract tagged limited private; |
Any tagged type, abstract or concrete, limited or not. |
type T (<>) is tagged limited private; |
Any concrete tagged type, limited or not. |
type T (<>) is abstract tagged private; |
Any nonlimited tagged type, abstract or concrete. |
type T (<>) is tagged private; |
Any nonlimited, concrete tagged type. |
type T (<>) is new Parent; |
Any type derived from Parent. The generic knows about Parent's operations, so can call them. Neither T nor Parent can be abstract. |
type T (<>) is abstract new Parent with private; |
Any type, abstract or concrete, derived from Parent, where Parent is a tagged type, so calls to T's operations can dispatch dynamically. |
type T (<>) is new Parent with private; |
Any concrete type, derived from the tagged type Parent. |
type T is (<>); |
Any discrete type: integer, modular, or enumeration. |
type T is range <>; |
Any signed integer type |
type T is mod <>; |
Any modular type |
type T is delta <>; |
Any (non-decimal) fixed point type |
type T is delta <> digits <>; |
Any decimal fixed point type |
type T is digits <>; |
Any floating point type |
type T is array (I) of E; |
Any array type with index of type I and elements of type E (I and E could be formal parameters as well) |
type T is access O; |
Any access type pointing to objects of type O (O could be a formal parameter as well) |
In the body we can only use the operations predefined for the type category of the formal parameter. That is, the generic specification is a contract between the generic implementor and the client instantiating the generic unit. This is different to the parametric features of other languages, such as C++.
It is possible to further restrict the set of acceptable actual types like so:
| Generic formal type | Acceptable actual types |
|---|---|
type T (<>) is... |
Definite or indefinite types (loosely speaking: types with or without discriminants, but other forms of indefiniteness exist) |
type T (D : DT) is... |
Types with a discriminant of type DT (it is possible to specify several discriminants, too) |
type T is... |
Definite types (loosely speaking types without a discriminant or with a discriminant with default value) |
Generic formal subprograms
It is possible to pass a subprogram as a parameter to a generic. The generic specifies a generic formal subprogram, complete with parameter list and return type (if the subprogram is a function). The actual must match this parameter profile. It is not necessary that the names of parameters match, though.
Here is the specification of a generic subprogram that takes another subprogram as its parameter:
generic type Element_T is private; with function "*" (X, Y: Element_T) return Element_T; function Square (X : Element_T) return Element_T;
And here is the body of the generic subprogram; it calls parameter as it would any other subprogram.
function Square (X: Element_T) return Element_T is begin return X * X; -- The formal operator "*". end Square;
This generic function could be used, for example, with matrices, having defined the matrix product.
with Square; with Matrices; procedure Matrix_Example is function Square_Matrix is new Square (Element_T => Matrices.Matrix_T, "*" => Matrices.Product); A: Matrix_T := Matrix_T.Identity; begin A := Square_Matrix (A); end Matrix_Example;
It is possible to specify a default with "the box" (is <>), like this:
generic type Element_T is private; with function "*" (X, Y: Element_T) return Element_T is <>;
This means that if, at the point of instantiation, a function "*" exists for the actual type, and if it is directly visible, then it will be used by default as the actual subprogram.
One of the main uses is passing needed operators. The following example shows this (follow download links for full example):
generic type Element_Type is private; ... with function "<" (Left : in Element_Type; Right : in Element_Type) return Boolean is <>; procedure Search (Elements : in Array_Type; Search : in Element_Type; Found : out Boolean; Index : out Index_Type'Base) ...
Generic instances of other generic packages
A generic formal can be a package; it must be an instance of a generic package, so that the generic knows the interface exported by the package:
generic with package P is new Q (<>);
This means that the actual must be an instance of the generic package Q. The box after Q means that we do not care which actual generic parameters were used to create the actual for P. It is possible to specify the exact parameters, or to specify that the defaults must be used, like this:
generic -- P1 must be an instance of Q with the specified actual parameters: with package P1 is new Q (Param1 => X, Param2 => Y); -- P2 must be an instance of Q where the actuals are the defaults: with package P2 is new Q;
It is all or nothing: if you specify the generic parameters, you must specify all of them. Similarly, if you specify no parameters and no box, then all the generic formal parameters of Q must have defaults. The actual package must, of course, match these constraints.
The generic sees both the public part and the generic parameters of the actual package (Param1 and Param2 in the above example).
This feature allows the programmer to pass arbitrarily complex types as parameters to a generic unit, while retaining complete type safety and encapsulation. (example needed)
It is not possible for a package to list itself as a generic formal, so no generic recursion is possible. The following is illegal:
with A; generic with package P is new A (<>); package A; -- illegal: A references itself
In fact, this is only a particular case of:
with A; -- illegal: A does not exist yet at this point! package A;
which is also illegal, despite the fact that A is no longer generic.
Instantiating generics
To instantiate a generic unit, use the keyword new:
function Square_Matrix is new Square (Element_T => Matrices.Matrix_T, "*" => Matrices.Product);
Notes of special interest to C++ programmers:
- The generic formal types define completely which types are acceptable as actuals; therefore, the compiler can instantiate generics without looking at the body of the generic.
- Each instance has a name and is different from all other instances. In particular, if a generic package declares a type, and you create two instances of the package, then you will get two different, incompatible types, even if the actual parameters are the same.
- Ada requires that all instantiations be explicit.
- It is not possible to create special-case instances of a generic (known as "template specialisation" in C++).
As a consequence of the above, Ada does not permit template metaprogramming. However, this design has significant advantages:
- the object code can be shared by all instances of a generic, unless of course the programmer has requested that subprograms be inlined; there is no danger of code bloat.
- when reading programs written by other people, there are no hidden instantiations, and no special cases to worry about. Ada follows the Law of Least Astonishment.
Advanced generics
Generics and nesting
A generic unit can be nested inside another unit, which itself may be generic. Even though no special rules apply (just the normal rules about generics and the rules about nested units), novices may be confused. It is important to understand the difference between a generic unit and instances of a generic unit.
Example 1. A generic subprogram nested in a nongeneric package.
package Bag_Of_Strings is type Bag is private; generic with procedure Operator (S : in out String); procedure Apply_To_All (B : in out Bag); private -- omitted end Bag_Of_Strings;
To use Apply_To_All, you first define the procedure to be applied to each String in the Bag. Then, you instantiate Apply_To_All, and finally you call the instance.
with Bag_Of_Strings; procedure Example_1 is procedure Capitalize (S : in out String) is separate; -- omitted procedure Capitalize_All is new Bag_Of_Strings.Apply_To_All (Operator => Capitalize); B : Bag_Of_Strings.Bag; begin Capitalize_All (B); end Example_1;
Example 2. A generic subprogram nested in a generic package
This is the same as above, except that now the Bag itself is generic:
generic type Element_Type (<>) is private; package Generic_Bag is type Bag is private; generic with procedure Operator (S : in out Element_Type); procedure Apply_To_All (B : in out Bag); private -- omitted end Generic_Bag;
As you can see, the generic formal subprogram Operator takes a parameter of the generic formal type Element_Type. This is okay: the nested generic sees everything that is in its enclosing unit.
You cannot instantiate Generic_Bag.Apply_To_All directly, so you must first create an instance of Generic_Bag, say Bag_Of_Strings, and then instantiate Bag_Of_Strings.Apply_To_All.
with Generic_Bag; procedure Example_2 is procedure Capitalize (S : in out String) is separate; -- omitted package Bag_Of_Strings is new Generic_Bag (Element_Type => String); procedure Capitalize_All is new Bag_Of_Strings.Apply_To_All (Operator => Capitalize); B : Bag_Of_Strings.Bag; begin Capitalize_All (B); end Example_2;
Generics and child units
Example 3. A generic unit that is a child of a nongeneric unit.
Each instance of the generic child is a child of the parent unit, and so it can see the parent's public and private parts.
package Bag_Of_Strings is type Bag is private; private -- omitted end Bag_Of_Strings; generic with procedure Operator (S : in out String); procedure Bag_Of_Strings.Apply_To_All (B : in out Bag);
The differences between this and Example 1 are:
- Bag_Of_Strings.Apply_To_All is compiled separately. In particular, Bag_Of_Strings.Apply_To_All might have been written by a different person who did not have access to the source text of Bag_Of_Strings.
- Before you can use Bag_Of_Strings.Apply_To_All, you must with it explicitly; withing the parent, Bag_Of_Strings, is not sufficient.
- If you do not use Bag_Of_Strings.Apply_To_All, your program does not contain its object code.
- Because Bag_Of_Strings.Apply_To_All is at the library level, it can declare controlled types; the nested package could not do that in Ada 95. In Ada 2005, one can declare controlled types at any level.
with Bag_Of_Strings.Apply_To_All; -- implicitly withs Bag_Of_Strings, too procedure Example_3 is procedure Capitalize (S : in out String) is separate; -- omitted procedure Capitalize_All is new Bag_Of_Strings.Apply_To_All (Operator => Capitalize); B : Bag_Of_Strings.Bag; begin Capitalize_All (B); end Example_3;
Example 4. A generic unit that is a child of a generic unit
This is the same as Example 3, except that now the Bag is generic, too.
generic type Element_Type (<>) is private; package Generic_Bag is type Bag is private; private -- omitted end Generic_Bag; generic with procedure Operator (S : in out Element_Type); procedure Generic_Bag.Apply_To_All (B : in out Bag); with Generic_Bag.Apply_To_All; procedure Example_4 is procedure Capitalize (S : in out String) is separate; -- omitted package Bag_Of_Strings is new Generic_Bag (Element_Type => String); procedure Capitalize_All is new Bag_Of_Strings.Apply_To_All (Operator => Capitalize); B : Bag_Of_Strings.Bag; begin Capitalize_All (B); end Example_4;
Example 5. A parameterless generic child unit
Children of a generic unit must be generic, no matter what. If you think about it, it is quite logical: a child unit sees the public and private parts of its parent, including the variables declared in the parent. If the parent is generic, which instance should the child see? The answer is that the child must be the child of only one instance of the parent, therefore the child must also be generic.
generic type Element_Type (<>) is private; type Hash_Type is (<>); with function Hash_Function (E : Element_Type) return Hash_Type; package Generic_Hash_Map is type Map is private; private -- omitted end Generic_Hash_Map;
Suppose we want a child of a Generic_Hash_Map that can serialise the map to disk; for this it needs to sort the map by hash value. This is easy to do, because we know that Hash_Type is a discrete type, and so has a less-than operator. The child unit that does the serialisation does not need any additional generic parameters, but it must be generic nevertheless, so it can see its parent's generic parameters, public and private part.
generic package Generic_Hash_Map.Serializer is procedure Dump (Item : in Map; To_File : in String); procedure Restore (Item : out Map; From_File : in String); end Generic_Hash_Map.Serializer;
To read and write a map to disk, you first create an instance of Generic_Hash_Map, for example Map_Of_Unbounded_Strings, and then an instance of Map_Of_Unbounded_Strings.Serializer:
with Ada.Strings.Unbounded; with Generic_Hash_Map.Serializer; procedure Example_5 is use Ada.Strings.Unbounded; function Hash (S : in Unbounded_String) return Integer is separate; -- omitted package Map_Of_Unbounded_Strings is new Generic_Hash_Map (Element_Type => Unbounded_String, Hash_Type => Integer, Hash_Function => Hash); package Serializer is new Map_Of_Unbounded_Strings.Serializer; M : Map_Of_Unbounded_Strings.Map; begin Serializer.Restore (Item => M, From_File => "map.dat"); end Example_5;
See also
Wikibook
- Ada Programming
- Ada Programming/Object Orientation: tagged types provides other mean of polymorphism in Ada.
Wikipedia
Ada Reference Manual
Tasking
Tasks
A task unit is a program unit that is obeyed concurrently with the rest of an Ada program. The corresponding activity, a new locus of control, is called a task in Ada terminology, and is similar to a thread, for example in Java Threads. The execution of the main program is also a task, the anonymous environment task. A task unit has both a declaration and a body, which is mandatory. A task body may be compiled separately as a subunit, but a task may not be a library unit, nor may it be generic. Every task depends on a master, which is the immediately surrounding declarative region - a block, a subprogram, another task, or a package. The execution of a master does not complete until all its dependent tasks have terminated. The environment task is the master of all other tasks; it terminates only when all other tasks have terminated.
Task units are similar to packages in that a task declaration defines entities exported from the task, whereas its body contains local declarations and statements of the task.
A single task is declared as follows:
task Single is declarations of exported identifiers end Single; ... task body Single is local declarations and statements end Single;
A task declaration can be simplified, if nothing is exported, thus:
task No_Exports;
Ex. 1
procedure Housekeeping is task Check_CPU; task Backup_Disk; task body Check_CPU is ... end Check_CPU; task body Backup_Disk is ... end Backup_Disk; -- the two tasks are automatically created and begin execution begin -- Housekeeping null; -- Housekeeping waits here for them to terminate end Housekeeping;
It is possible to declare task types, thus allowing task units to be created dynamically, and incorporated in data structures:
task type T is ... end T; ... Task_1, Task_2 : T; ... task body T is ... end T;
Task types are limited, i.e. they are restricted in the same way as limited private types, so assignment and comparison are not allowed.
Rendezvous
The only entities that a task may export are entries. An entry looks much like a procedure. It has an identifier and may have in, out or in out parameters. Ada supports communication from task to task by means of the entry call. Information passes between tasks through the actual parameters of the entry call. We can encapsulate data structures within tasks and operate on them by means of entry calls, in a way analogous to the use of packages for encapsulating variables. The main difference is that an entry is executed by the called task, not the calling task, which is suspended until the call completes. If the called task is not ready to service a call on an entry, the calling task waits in a (FIFO) queue associated with the entry. This interaction between calling task and called task is known as a rendezvous. The calling task requests rendezvous with a specific named task by calling one of its entries. A task accepts rendezvous with any caller of a specific entry by executing an accept statement for the entry. If no caller is waiting, it is held up. Thus entry call and accept statement behave symmetrically. (To be honest, optimized object code may reduce the number of context switches below the number implied by this naive description.)
Ex. 2 The following task type implements a single-slot buffer, i.e. an encapsulated variable that can have values inserted and removed in strict alternation. Note that the buffer task has no need of state variables to implement the buffer protocol: the alternation of insertion and removal operations is directly enforced by the control structure in the body of Encapsulated_Buffer_Task_Type which is, as is typical, a loop.
task type Encapsulated_Buffer_Task_Type is entry Insert (An_Item : in Item); entry Remove (An_Item : out Item); end Encapsulated_Buffer_Task_Type; ... Buffer_Pool : array (0 .. 15) of Encapsulated_Buffer_Task_Type; This_Item : Item; ... task body Encapsulated_Buffer_Task_Type is Datum : Item; begin loop accept Insert (An_Item : in Item) do Datum := An_Item; end Insert; accept Remove (An_Item : out Item) do An_Item := Datum; end Remove; end