APE Users Guide

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APE Users Guide is a book designed to help you get the most out of the open source 2D physics engine APE.

Contents

[edit] About

APE (Actionscript Physics Engine) is written in AS3 and is designed for use in Flash or Flex games and applications.

[edit] Overview

A CircleParticle and a RectangleParticle connected by a SpringConstraint
A CircleParticle and a RectangleParticle connected by a SpringConstraint

APE is a 2D physics engine written in Actionscript 3 for use in Flash and Flex.

You can simulate 2D dynamics by using particles and connecting them with constraints to create more complex shapes. The engine currently has 3 different kinds of particle classes - the CircleParticle, RectangleParticle, and WheelParticle, and one type of constraint - the SpringConstraint.

[edit] Setup

[edit] Flex Builder 2

[edit] Flash CS3

A good tutorial here (this is Part 2, which directly addresses Flash CS3, as opposed to part one which works with Flex): http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/

[edit] Particles

[edit] CircleParticle

[edit] RectangleParticle

[edit] WheelParticle

[edit] Constraints

[edit] SpringConstraint

[edit] Grouping

[edit] Group

[edit] Composite

[edit] Collisions

[edit] Static Collision Tests

[edit] Multisampling

[edit] Painting and Rendering

[edit] Built-in methods

[edit] Custom methods and overriding

[edit] License

APE is released under the open source MIT license.

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