APE Users Guide
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APE Users Guide is a book designed to help you get the most out of the open source 2D physics engine APE.
Contents |
[edit] About
APE (Actionscript Physics Engine) is written in AS3 and is designed for use in Flash or Flex games and applications.
[edit] Overview
APE is a 2D physics engine written in Actionscript 3 for use in Flash and Flex.
You can simulate 2D dynamics by using particles and connecting them with constraints to create more complex shapes. The engine currently has 3 different kinds of particle classes - the CircleParticle, RectangleParticle, and WheelParticle, and one type of constraint - the SpringConstraint.
[edit] Setup
[edit] Flex Builder 2
[edit] Flash CS3
A good tutorial here (this is Part 2, which directly addresses Flash CS3, as opposed to part one which works with Flex): http://www.emanueleferonato.com/2007/10/23/ape-actionscript-physics-engine-tutorial-part-2/
[edit] Particles
[edit] CircleParticle
[edit] RectangleParticle
[edit] WheelParticle
[edit] Constraints
[edit] SpringConstraint
[edit] Grouping
[edit] Group
[edit] Composite
[edit] Collisions
[edit] Static Collision Tests
[edit] Multisampling
[edit] Painting and Rendering
[edit] Built-in methods
[edit] Custom methods and overriding
[edit] License
APE is released under the open source MIT license.
