ACE+TAO Opensource Programming Notes/Advertise your service on a naming service
[edit] Discussion
So the previous client/server pair were a bit clunky. What they lacked in elegance, they gained in brevity. This client/server example will show how to edit the previous examples so that they use the naming service and nolonger rely on the clunky manual IOR method of addressing. As a side note, these IOR strings are only good for the length of time the server is running. Since each new process generates a unique IOR string, storing them in a file for client reuse just isn't feasible, therefore, we use the naming service, which acts like a DNS for our services.
So, to make this work, we need to get a reference to a naming service, create a name with which to bind our service under, and register that name with the naming service. The following lines of code are what we will need:
//Now we need a reference to the naming service Object_var naming_context_object = orb->resolve_initial_references ("NameService"); CosNaming::NamingContext_var naming_context = CosNaming::NamingContext::_narrow (naming_context_object.in ()); //Then initialize a naming context CosNaming::Name name (1); name.length (1); //store the name in the key field... name[0].id = string_dup ("widgits"); //Then register the context with the nameing service naming_context->rebind (name, dc_log.in ());
Placing this code above the "orb->run" line of the previous server will get it on the naming server. For the full source code, see the following listing
[edit] main.cpp
So, as you can see, the main difference here is the addition of a new include for the naming service and the code snipit mentioned above. The other portions of the server remain exactly the same.
#ifdef HAVE_CONFIG_H #include <config.h> #endif #include <iostream> #include <cstdlib> #include "basicI.h" #include "basicC.h" #include "ace/streams.h" #include <orbsvcs/CosNamingC.h> using namespace std; using namespace CORBA; int main (int argc, char* argv[]) { // First initialize the ORB, that will remove some arguments... ORB_var orb = ORB_init (argc, argv, "ORB" /* the ORB name, it can be anything! */); Object_var poa_object = orb->resolve_initial_references ("RootPOA"); PortableServer::POA_var poa = PortableServer::POA::_narrow (poa_object.in ()); PortableServer::POAManager_var poa_manager = poa->the_POAManager (); poa_manager->activate (); // Create the servant My_Factory_i my_factory_i; // Activate it to obtain the object reference My_Factory_var my_factory = my_factory_i._this (); // Put the object reference as an IOR string String_var ior = orb->object_to_string (my_factory.in ()); //Now we need a reference to the naming service Object_var naming_context_object = orb->resolve_initial_references ("NameService"); CosNaming::NamingContext_var naming_context = CosNaming::NamingContext::_narrow (naming_context_object.in ()); //Then initialize a naming context CosNaming::Name name (1); name.length (1); //store the name in the key field... name[0].id = string_dup ("Widgits"); //Then register the context with the nameing service naming_context->rebind (name, my_factory.in ()); //By default, the following doesn't return unless there is an error orb->run (); // Destroy the POA, waiting until the destruction terminates poa->destroy (1, 1); orb->destroy (); return 0; }