ACE+TAO Opensource Programming Notes/Advertise your service on a naming service

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Discussion[edit | edit source]

So the previous client/server pair were a bit clunky. What they lacked in elegance, they gained in brevity. This client/server example will show how to edit the previous examples so that they use the naming service and nolonger rely on the clunky manual IOR method of addressing. As a side note, these IOR strings are only good for the length of time the server is running. Since each new process generates a unique IOR string, storing them in a file for client reuse just isn't feasible, therefore, we use the naming service, which acts like a DNS for our services.

So, to make this work, we need to get a reference to a naming service, create a name with which to bind our service under, and register that name with the naming service. The following lines of code are what we will need:

  //Now we need a reference to the naming service
  Object_var naming_context_object = orb->resolve_initial_references ("NameService");
  CosNaming::NamingContext_var naming_context = CosNaming::NamingContext::_narrow (naming_context_object.in ());
  //Then initialize a naming context
  CosNaming::Name name (1);
  name.length (1);
  //store the name in the key field...
  name[0].id = string_dup ("widgits");
  //Then register the context with the nameing service
  naming_context->rebind (name, dc_log.in ());

Placing this code above the "orb->run" line of the previous server will get it on the naming server. For the full source code, see the following listing

main.cpp[edit | edit source]

So, as you can see, the main difference here is the addition of a new include for the naming service and the code snipit mentioned above. The other portions of the server remain exactly the same.

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <iostream>
#include <cstdlib>
#include "basicI.h"
#include "basicC.h"
#include "ace/streams.h"
#include <orbsvcs/CosNamingC.h>

using namespace std;
using namespace CORBA;

int main (int argc, char* argv[])
{
    // First initialize the ORB, that will remove some arguments...
    ORB_var orb = ORB_init (argc, argv, "ORB" /* the ORB name, it can be anything! */);
    Object_var poa_object = orb->resolve_initial_references ("RootPOA");
    PortableServer::POA_var poa = PortableServer::POA::_narrow (poa_object.in ());
    PortableServer::POAManager_var poa_manager = poa->the_POAManager ();
    poa_manager->activate ();

    // Create the servant
    My_Factory_i my_factory_i;

    // Activate it to obtain the object reference
    My_Factory_var my_factory = my_factory_i._this ();

    // Put the object reference as an IOR string
    String_var ior = orb->object_to_string (my_factory.in ());
    //Now we need a reference to the naming service
    Object_var naming_context_object = orb->resolve_initial_references ("NameService");
    CosNaming::NamingContext_var naming_context = CosNaming::NamingContext::_narrow (naming_context_object.in ());
    //Then initialize a naming context
    CosNaming::Name name (1);
    name.length (1);
    //store the name in the key field...
    name[0].id = string_dup ("Widgits");
    //Then register the context with the nameing service
    naming_context->rebind (name, my_factory.in ());
    //By default, the following doesn't return unless there is an error
    orb->run ();

    // Destroy the POA, waiting until the destruction terminates
    poa->destroy (1, 1);
    orb->destroy ();
    return 0;
}