3D Graphics
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This book is intended for people wanting to become good artists with three dimensional computer graphics programs. To accomplish that goal this book will not use program specific instructions. Thus it will not become a tutorial for simple tasks with some software. It will focus on the different processes used to create art, and improving the quality and speed of the work. This book intends to separate the goal of the final creation into its sub-goals and focus heavily on each step.
Editors: Do not add software specific instructions or details in this text. This way it will keep a timeless quality for all artists.
[edit] Observation
The first step is to observe what you are trying to create. You must carefully note the details and how they could be reproduced in your software. You must note everything you plan to create in your art. The recreation of each of these sections will be a major task in any software. Taking notes (On paper) of all of the details you need now will speed up the work when you start using your software.
- Observations for modeling
- Observations for materials
- Observations for lighting
- Observations for animating
[edit] The Modeling Process
There are many different ways of going about creating your models, each with its own pros and cons. For the artist to become more efficient in this step they need to know the different methods available with their advantages and disadvantages. Consider your subject and which method would be the most appropriate for the situation
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